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Foundations of Game Engine Development, Volume 1: Mathematics
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The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.
- ISBN-100985811749
- ISBN-13978-0985811747
- Edition1st
- PublisherTerathon Software LLC
- Publication dateSeptember 11, 2016
- LanguageEnglish
- Dimensions7.5 x 0.47 x 9.25 inches
- Print length200 pages
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Product details
- Publisher : Terathon Software LLC
- Publication date : September 11, 2016
- Edition : 1st
- Language : English
- Print length : 200 pages
- ISBN-10 : 0985811749
- ISBN-13 : 978-0985811747
- Item Weight : 14.9 ounces
- Dimensions : 7.5 x 0.47 x 9.25 inches
- Book 1 of 2 : Foundations of Game Engine Development
- Best Sellers Rank: #321,208 in Books (See Top 100 in Books)
- #154 in Software Design & Engineering
- #345 in Software Development (Books)
- Customer Reviews:
About the author
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Eric Lengyel (Ph.D. computer science, M.S. mathematics) has been a game engine developer since the 1990s and has been writing about it almost as long. He spends most of his time working on the Radical Pie equation editor, the Slug Library, and the C4 Engine, but sometimes takes a break to perform new research in geometric algebra. He lives in Lincoln, California.


























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