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#ifndef GLWIDGET_H
#define GLWIDGET_H

#include <QGLWidget>
#include <QTime>



class Bubble;
class GLWidget : public QGLWidget {

    Q_OBJECT
public:
    GLWidget(QWidget *parent = 0);
    ~GLWidget();
public slots: 
    void setScaling(int scale);
    void setLogo();
    void setTexture();
    void showBubbles(bool);
protected:
    void paintGL ();
    void initializeGL ();
private:
    GLuint  m_uiTexture;
    qreal   m_fAngle;
    qreal   m_fScale;
    bool m_showBubbles;
    void paintTexturedCube();
    void paintQtLogo();
    void createGeometry();
    void createBubbles(int number);
    void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
    void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
    QList<qreal> vertices;
    QList<qreal> normals;
    GLfloat *createdVertices;
    GLfloat *createdNormals;
    int m_vertexNumber;
    bool qtLogo;
    QList<Bubble*> bubbles;
    int frames;
    QTime time;
};
#endif
