I have been excited about seeing Pacific Rim since it was first announced, and after what has seemed like an endless wait I saw it yesterday.
The short review is that I loved it and it lived up to almost all of my high and unreasonable expectations. It is probably going to bomb at the box office and that's an injustice so I recommend that you go and see it.
It's not a perfect film -- this is the longer review now, by the way -- but my quibbles were few. The lead actors are a bit flat; they often are in action films but in Pacific Rim it's exacerbated by a bunch of supporting actors who have far more charisma. It's no accident that they put Idris Elba in the trailers.
I was also a bit disappointed that the climax of the film is almost identical to that of one of the biggest titles of last year. Pacific Rim has been in production for so long that the similarity was perhaps unavoidable, and it's not a bad climax, but it is a bit of a shame as the comparisons probably won't be in the newer film's favour.
That's it for the things I didn't like, and one of them isn't really a problem with the film itself.
Pacific Rim's greatest strength -- and alas, I think the source of most of the complaints from other reviewers -- is that it is not pretentious. The trailers promised giant robots punching giant monsters and that's just what the film delivers. It would be easy to get this wrong -- the recent Transformers films are an excellent example -- but Guillermo Del Toro and his team work hard to make this the best robots-punching-monsters film they can.
The characters are simple, yes, but they are believable, as a result of good use of archetypes. The awkward English scientist, the brash Australian, and the dour Russians are all action movie clichés but that's all they need to be to make the story work. You could add a bunch of wrinkles to them but they'd be just as unnecessary as they would have been in Aliens and if you're going to argue that Aliens is a bad action film then you're some kind of dangerous lunatic.
That said, a good action movie gets away with thin characterisation because the action sequences carry the film and that's true of Pacific Rim. Del Toro has always had a good eye for a combat sequence -- Blade II may have had its problems but the fights were spectacular -- and he brings that approach to the all important monster-punching bits, with excellent choreography and pacing; every fight has a twist or revelation that gives it a bit of a kick and transforms -- pun intended -- the battle. There were a handful of moments where I wanted to cheer at the audacity of what was happening on screen.
Also important is a sense of scale, something that both Cloverfield and the American Godzilla fumbled and Pacific Rim gets spot on. I have heard that the 3D version mucks this up, in effect growing the viewer to the size of the monsters and robots and robbing the film of some of its more striking visuals. I saw it in the more sensible format -- as Del Toro intended -- and it was gorgeous; the Hong Kong sequence is a particular highlight, all neon and lashing rain and titans battling in the middle of it all. There's an odd sort of elegance to the film, a sense of beautiful destruction.
The design work is excellent. The artists have taken a simple approach, resulting in clear, almost iconic shapes; each monster and robot has a clean and distinctive silhouette and I could draw a reasonable likeness of the larger members of the Pacific Rim cast from memory right now but I'd struggle to do the same with the spiky jumbles of the Transformers films, and those are characters I've been following for decades. I suppose one positive aspect of the film's potential failure is that the action figures will soon be heading for the clearance shelves and I can pick them all up for half price.
There have been some indifferent and even negative reviews of the film but I think those reviewers are perhaps looking for too much. Right from the start Pacific Rim set out what it was going to be about and more than lives up to that initial promise. It's a very honest film and I don't think it's been given enough credit for that honesty. Of course it's okay to want more from one's entertainment -- I have often been a critic of products that play it safe and in its own way the film does push boundaries, at least in the sense that no one in the West has made a film like it before -- but there's also something to be said for unpretentious quality and Pacific Rim has heaps of that. You might pooh-pooh the broad idea of a giant monster movie but you can't say that Pacific Rim isn't an excellent example of the genre.
Also, Kanye West liked it and if that's not a recommendation, I don't know what is.
(2022: Crikey, the Kanye West thing didn't age well, did it? I still like Pacific Rim, whatever the racist says.)
I'm Kelvin Green. I draw, I write, I am physically grotesque, and my hair is stupid.
Showing posts with label kaiju. Show all posts
Showing posts with label kaiju. Show all posts
Sunday, July 14, 2013
Beautiful Destruction
Labels:
I review films,
kaiju,
Pacific Rim
Sunday, November 14, 2010
Cover Me!
I have been contributing art to the gaming magazine Fight On! for a while now -- I think it's been two years -- but so far it's been internal illustrations only. I'd never even considered doing a cover, in part because I'd not been struck by a good idea for one, and also because I didn't consider myself in the same league as the usual cover artists:
They're working on the eleventh issue right now, and the editor put out an open call for a cover image. The subject is to be something from the Runequest game, and one of the suggestions was the Crimson Bat, which is a kind of massive chiropteran Godzilla, flapping about and destroying everything in its path.
I can imagine it would be quite easy to come up with an epic bit of fantasy artwork to illustrate such a creature, but another quite different image sprang to mind instead. As I mentioned above, I've not had an idea push its way forward like that before, so I've gone with it.
While all the pieces above are very good, they're also all of a stock, illustrative fantasy style, and what occurred to me was something more "designy", iconic and abstract:
What I have in mind for the title and text is for it to go somewhere near the bottom, and to be plain white and unobtrusive, making the cover as a whole rather stark and simple.
The editor is unsure. He likes the image, but thinks the readership might respond in the negative, so he's not sure about making it the cover.
What do you think?
They're working on the eleventh issue right now, and the editor put out an open call for a cover image. The subject is to be something from the Runequest game, and one of the suggestions was the Crimson Bat, which is a kind of massive chiropteran Godzilla, flapping about and destroying everything in its path.
I can imagine it would be quite easy to come up with an epic bit of fantasy artwork to illustrate such a creature, but another quite different image sprang to mind instead. As I mentioned above, I've not had an idea push its way forward like that before, so I've gone with it.
While all the pieces above are very good, they're also all of a stock, illustrative fantasy style, and what occurred to me was something more "designy", iconic and abstract:
What I have in mind for the title and text is for it to go somewhere near the bottom, and to be plain white and unobtrusive, making the cover as a whole rather stark and simple.
The editor is unsure. He likes the image, but thinks the readership might respond in the negative, so he's not sure about making it the cover.
What do you think?
Labels:
Crimson Bat,
Fight On,
kaiju,
self promotion,
stuff that I drew
Wednesday, August 18, 2010
Do You Think He Saw Us?
Labels:
Fight On,
kaiju,
stuff that I drew
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