| commit | 3d133f1208c0c2936b620e3940d6b61cb50b9ef5 | [log] [tgz] |
|---|---|---|
| author | Mihai Popa <[email protected]> | Tue Feb 15 20:48:28 2022 +0000 |
| committer | Mihai Popa <[email protected]> | Wed Feb 16 09:00:50 2022 +0000 |
| tree | b3a5c0df58eed653cd0abbbf06ab3e22b8c580a2 | |
| parent | 2c087945231b7650f0a4d34cc6b23d30c6aa2f93 [diff] |
Improve Lazy grids animateScrollToItem Similar to I7c655d025e9e0a716b8b8dfba36117e043a529c7 and Ie55adbd9d360c46362e96d125777e70e5c4334c6. 1) Start using expected distance to the item based on the average lines size instead of just starting an animation to a fixed large offset. This works better when the target item is close to the original state, especially when scrolling backward as we can easily overshot as we stop this animation only once the target item became visible 2) Properly pass the velocity between different animations and their lastFrameTimeNanos so the sequentialAnimation param start to work properly(previously it was doing nothing). The simplest way is to just use AnimationState.copy() when we need to reset the current value. 3) Added proper per frame offset assertions which allows us to verify that the animation behave as a proper spring() animation in the cases when the item sizes are the same and when we don't need to scroll too much so we fall back to the teleport 4) Fix LazyGridState.animateScrollToItem() skipping the item on slow devices. It was possible that we go into a wrong if branch in the scrolling logic when the overshoot happened and the list ended up scrolled to the end instead of pointing to the needed element. Test: new tests in LazyScrollTest Bug: 211753558 Change-Id: Iacca7cc7a074700b7d88a0317d995d49699b2b16
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