Reset encoder on INACTIVE source fixes

 There were a couple edge cases where the video encoder was not being
 released when the VideoCapture use case was detached from the camera:

 1. After a recording finished and the use case source state is
    ACTIVE_NON_STREAMING, when the use case was detached and source
    state changed to INACTIVE the encoder was left configured.

 2. When the use case was detached while a recording was in progress,
    but a new surface was generated before the last surface's
    SurfaceRequest listener ran, the encoder was left configured.

 These issues are addressed by ensuring the transition to the INACTIVE
 state releases the encoder when there is no active Surface and ensures
 when the active surface is released in an INACTIVE state, the encoder
 is released.

 Additionally, this ensures the video encoder will not get a premature
 signal that the source is non-streaming during an INACTIVE transition.
 This is accomplished by ensuring the SurfaceRequest listener is the one
 to signal to the video encoder that the source is stopped.

 Also adds error code to log messages that print when Finalize event is
 sent.

Relnote: "Fixed an issue where the video codec wasn't released when
VideoCapture<Recorder> was unbound, causing subsequent uses of
VideoCapture<Recorder> to fail on recording with
MediaCodec.CodecException, especially on API 21-22 devices."

Bug: 215109069
Bug: 224547016
Test: VideoRecordingTest
Change-Id: Ie7f684425cc8ea826b8ebbaf426a6c852cc413d1
2 files changed
tree: e7f606844154b2bce7fcefecce4d10ad7e112b5a
  1. .github/
  2. .idea/
  3. activity/
  4. ads/
  5. annotation/
  6. appcompat/
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  8. arch/
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  16. busytown/
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  96. tvprovider/
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  117. OWNERS
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README.md

Android Jetpack

Revved up by Gradle Enterprise

Jetpack is a suite of libraries, tools, and guidance to help developers write high-quality apps easier. These components help you follow best practices, free you from writing boilerplate code, and simplify complex tasks, so you can focus on the code you care about.

Jetpack comprises the androidx.* package libraries, unbundled from the platform APIs. This means that it offers backward compatibility and is updated more frequently than the Android platform, making sure you always have access to the latest and greatest versions of the Jetpack components.

Our official AARs and JARs binaries are distributed through Google Maven.

You can learn more about using it from Android Jetpack landing page.

Contribution Guide

For contributions via GitHub, see the GitHub Contribution Guide.

Note: The contributions workflow via GitHub is currently experimental - only contributions to the following projects are being accepted at this time:

Code Review Etiquette

When contributing to Jetpack, follow the code review etiquette.

Accepted Types of Contributions

  • Bug fixes - needs a corresponding bug report in the Android Issue Tracker
  • Each bug fix is expected to come with tests
  • Fixing spelling errors
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  • New features to existing libraries if the feature request bug has been approved by an AndroidX team member.

We are not currently accepting new modules.

Checking Out the Code

Head over to the onboarding docs to learn more about getting set up and the development workflow!

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Our continuous integration system builds all in progress (and potentially unstable) libraries as new changes are merged. You can manually download these AARs and JARs for your experimentation.

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Getting reviewed

  • After you run repo upload, open r.android.com
  • Sign in into your account (or create one if you do not have one yet)
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Handling binary dependencies

AndroidX uses git to store all the binary Gradle dependencies. They are stored in prebuilts/androidx/internal and prebuilts/androidx/external directories in your checkout. All the dependencies in these directories are also available from google(), jcenter(), or mavenCentral(). We store copies of these dependencies to have hermetic builds. You can pull in a new dependency using our importMaven tool.