
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html

# Sets the minimum version of CMake required to build the native library.

cmake_minimum_required(VERSION 3.18.1)

# Declares and names the project.

project("graphics-core")

add_definitions(-D__ANDROID_UNAVAILABLE_SYMBOLS_ARE_WEAK__)

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Oz -fvisibility=hidden -flto -fPIC -fno-exceptions -fno-rtti -fomit-frame-pointer -fdata-sections -ffunction-sections")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Oz -fvisibility=hidden -flto -fPIC -fno-exceptions -fno-rtti -fomit-frame-pointer -fdata-sections -ffunction-sections")

# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.

add_library( # Sets the name of the library.
             graphics-core

             # Sets the library as a shared library.
             SHARED

             # Provides a relative path to your source file(s).
             graphics-core.cpp
             egl_utils.cpp
             sync_fence.cpp
             sc_test_utils.cpp
        )

# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.

find_library( # Sets the name of the path variable.
              log-lib

              # Specifies the name of the NDK library that
              # you want CMake to locate.
              log )

# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.

target_link_libraries( # Specifies the target library.
                       graphics-core

                       # Links the target library to the log library
                       # included in the NDK.
                       ${log-lib}
                       EGL
                       GLESv2
                       android)

target_link_options(graphics-core
                    PRIVATE
                    "-Wl,-z,max-page-size=16384")

