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In this paper, we present a framework for streaming 3D shape deformations, which allows shapes with multi\u2010resolutions to share the same deformations simultaneously in real time. The geometry and motion of deforming<jats:italic>mesh<\/jats:italic>or<jats:italic>point\u2010sampled<\/jats:italic>surfaces are compactly encoded, transmitted, and reconstructed using the spectra of the manifold harmonics. A receiver\u2010based multi\u2010resolution surface reconstruction approach is introduced, which allows deforming shapes to switch smoothly between continuous multi\u2010resolutions. On the basis of this dynamic reconstruction scheme, a frame rate control algorithm is further proposed to achieve rendering at interactive rates. We also demonstrate an efficient interpolation\u2010based strategy to reduce computing of deformation. The experiments conducted on both<jats:italic>mesh<\/jats:italic>and<jats:italic>point\u2010sampled<\/jats:italic>surfaces show that our approach achieves efficient performance even if deformations of complex 3D surfaces are streamed. 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