{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,12]],"date-time":"2025-10-12T03:11:26Z","timestamp":1760238686564,"version":"build-2065373602"},"reference-count":20,"publisher":"MDPI AG","issue":"3","license":[{"start":{"date-parts":[[2020,8,18]],"date-time":"2020-08-18T00:00:00Z","timestamp":1597708800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/2.zoppoz.workers.dev:443\/https\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["MTI"],"abstract":"<jats:p>Exercise can help to improve health, strengthen vitality and prevent brain disease, especially for the elderly. Exercise games, or exergames, which combine both exercise and video gaming, train people in a fun and competitive manner to lead a healthy lifestyle. Exergames promote more physical effort and have the potential to contribute to physical education. This research presents a full-body virtual reality exercise game called the Chongchong Step Master, which is designed to improve gait and balance function and prevent dementia in the elderly. This system used Kinect sensors to accurately recognize the user\u2019s body movements and the stepping board mat to recognize and guide the user\u2019s walking motion. It aims to help the elderly exercise more easily and independently with the virtual physical trainer.<\/jats:p>","DOI":"10.3390\/mti4030056","type":"journal-article","created":{"date-parts":[[2020,8,18]],"date-time":"2020-08-18T11:15:27Z","timestamp":1597749327000},"page":"56","update-policy":"https:\/\/2.zoppoz.workers.dev:443\/https\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["The Chongchong Step Master Game for Gait and Balance Training"],"prefix":"10.3390","volume":"4","author":[{"given":"Yongjoo","family":"Cho","sequence":"first","affiliation":[{"name":"Department of Computer Science, Sangmyung University, 20 Hongjimun 2-gil, Hongji-dong, Jongno-gu, Seoul 03016, Korea"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/2.zoppoz.workers.dev:443\/https\/orcid.org\/0000-0002-9268-4141","authenticated-orcid":false,"given":"Kyoung Shin","family":"Park","sequence":"additional","affiliation":[{"name":"Department of Computer Engineering, Dankook University, 152 Jukjeon-ro, Suji-gu, Yongin-si, Gyeonggi-do 16890, Korea"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"1968","published-online":{"date-parts":[[2020,8,18]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","first-page":"23","DOI":"10.2478\/pcssr-2018-0010","article-title":"Exergames Experience in Physical Education: A Review","volume":"76","author":"Vaghetti","year":"2018","journal-title":"Phys. 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