{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,1,4]],"date-time":"2025-01-04T05:29:48Z","timestamp":1735968588749,"version":"3.32.0"},"reference-count":12,"publisher":"Sociedade Brasileira de Computa\u00e7\u00e3o","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"abstract":"<jats:p>O objetivo deste trabalho \u00e9 relatar a experi\u00eancia de produ\u00e7\u00e3o de games na disciplina de Computa\u00e7\u00e3o Gr\u00e1fica, o que combinou teoria e pr\u00e1tica para capacitar os alunos a desenvolverem habilidades essenciais ao desenvolvimento de um jogo. Os estudantes tiveram a oportunidade de aplicar conceitos de design, programa\u00e7\u00e3o e arte para conceber e implementar seus pr\u00f3prios jogos, melhorando o desempenho na disciplina. Essa experi\u00eancia permitiu que os estudantes fizessem o elo entre os princ\u00edpios da CG e os de Game Design, fortalecendo a compreens\u00e3o sobre os algoritmos, processos e softwares envolvidos, al\u00e9m mostrar os desafios de organiza\u00e7\u00e3o e produ\u00e7\u00e3o da ind\u00fastria de jogos, que movimenta bilh\u00f5es de d\u00f3lares por ano. Durante o processo, os alunos aprenderam a trabalhar em equipe e resolver problemas complexos com criatividade e conceber jogos digitais de diversos g\u00eaneros.<\/jats:p>","DOI":"10.5753\/sbgames.2024.241185","type":"proceedings-article","created":{"date-parts":[[2025,1,3]],"date-time":"2025-01-03T12:07:51Z","timestamp":1735906071000},"page":"1491-1501","source":"Crossref","is-referenced-by-count":0,"title":["Produ\u00e7\u00e3o de games na disciplina de computa\u00e7\u00e3o gr\u00e1fica"],"prefix":"10.5753","author":[{"ORCID":"https:\/\/2.zoppoz.workers.dev:443\/https\/orcid.org\/0009-0001-6714-0038","authenticated-orcid":false,"given":"Carlos Heitor Pereira","family":"Liberalino","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Francisco Chagas","family":"de Lima J\u00fanior","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"3742","published-online":{"date-parts":[[2024,9,30]]},"reference":[{"key":"1","unstructured":"ASSOCIA\u00c7\u00c3O DE PROFESSORES DE MATEM\u00c1TICA (APM). Projeto Jogos do Mundo. Dispon\u00edvel em <a href=\"https:\/\/2.zoppoz.workers.dev:443\/https\/www.apm.pt\/jogosmundo\"target=\"_blank\">[link]<\/a>. Acesso em 18 de abril de 2024."},{"key":"2","unstructured":"AZEVEDO, E., CONCI. A. Computa\u00e7\u00e3o gr\u00e1fica Volume 1: Teoria e pr\u00e1tica: Gera\u00e7\u00e3o de imagens. Alta Books; 1\u00aa edi\u00e7\u00e3o (4 maio 2022)"},{"key":"3","unstructured":"CARTA CAPITAL. Setor de games no Brasil movimenta R$ 13 bilh\u00f5es por ano, mas ainda sem uma pol\u00edtica nacional adequada. 2023. Dispon\u00edvel em: <a href=\"https:\/\/2.zoppoz.workers.dev:443\/https\/www.cartacapital.com.br\/tecnologia\/setor-de-games-no-brasil-movimenta-r-13-bilhoes-por-ano-mas-ainda-sem-uma-politica-nacional-adequada\/\"target=\"_blank\">[link]<\/a>. Acesso em 18 de abril de 2024."},{"key":"4","doi-asserted-by":"crossref","unstructured":"CANTONI, V., DONDI, P., LOMBARDI, L., SETTI, A. Teaching Computer Graphics Through a Digital Humanities Project. IEEE Computer Graphics and Applications. Mar.Apr. 2019, pp. 89-94, vol. 39.","DOI":"10.1109\/MCG.2019.2895487"},{"key":"5","unstructured":"GAMEMAKER. <a href=\"https:\/\/2.zoppoz.workers.dev:443\/https\/gamemaker.io\/\"target=\"_blank\">[link]<\/a>. Acesso em 26 de abril de 2024."},{"key":"6","unstructured":"GODOT ENGINE. <a href=\"https:\/\/2.zoppoz.workers.dev:443\/https\/godotengine.org\/\"target=\"_blank\">[link]<\/a>. Acesso em 26 de abril de 2024."},{"key":"7","doi-asserted-by":"crossref","unstructured":"JOHNSON, C., XIAO, Z., ZHANG, M., MCGILL, M., BOUCHARD, D., BRADSHAW, M., BUCHELI, V., MERKLE, L., SCOTT, M., SWEEDYK, Z., \u00c1NGEL, J. (2016). Game Development for Computer Science Education. 23-44. DOI: <a href=\"https:\/\/2.zoppoz.workers.dev:443\/https\/doi.org\/10.1145\/3024906.3024908\"target=\"_blank\">10.1145\/3024906.3024908<\/a>.","DOI":"10.1145\/3024906.3024908"},{"key":"8","unstructured":"OPENGL. Dispon\u00edvel em <a href=\"https:\/\/2.zoppoz.workers.dev:443\/https\/www.opengl.org\/\"target=\"_blank\">[link]<\/a>. Acesso em 18 de abril de 2024."},{"key":"9","unstructured":"ROGERS, S. Level UP: um guia para o design de grandes jogos. S\u00e3o Paulo: Blucher, 2012."},{"key":"10","doi-asserted-by":"crossref","unstructured":"SOBOTA, B., PIETRIKOV\u00c1, E. (2023). The Role of Game Engines in Game Development and Teaching. IntechOpen. DOI: <a href=\"https:\/\/2.zoppoz.workers.dev:443\/https\/doi.org\/10.5772\/intechopen.1002257\"target=\"_blank\">10.5772\/intechopen.1002257<\/a>.","DOI":"10.5772\/intechopen.1002257"},{"key":"11","unstructured":"UNITY. Dispon\u00edvel em: <a href=\"https:\/\/2.zoppoz.workers.dev:443\/https\/www.unity3d.com\/\"target=\"_blank\">[link]<\/a>. Acesso em 18 de abril de 2024."},{"key":"12","unstructured":"UNREAL ENGINE 5. <a href=\"https:\/\/2.zoppoz.workers.dev:443\/https\/docs.unrealengine.com\"target=\"_blank\">[link]<\/a>. 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