DirectX shader bytecode cross compiler. Originally based on https://github.com/James-Jones/HLSLCrossCompiler. This library takes DirectX bytecode as input, and translates it into the following languages: GLSL (OpenGL 3.2 and later) GLSL ES (OpenGL ES 2.0 and later) GLSL for Vulkan consumption (as input for Glslang to generate SPIR-V) Metal Shading Language This library is used to generate all shad

