Sol on Immediate Mode GUIs (IMGUI) Note: the permanent address to this tutorial is http://iki.fi/sol/imgui/ - please use that as a link. 00 - Introduction Immediate Mode GUIs. If you've stumbled here you either already know what's this about, or you're curious about this term. I'm going to assume the latter. So what is it all about? In typical GUI applications you create a bunch of widgets, they g
It has come to my attention that I have not been particularly clear about how usable or feature-complete libui is, and that this has fooled many people into expecting more from libui right this moment than I have explicitly promised to make available. I apologize for not doing this sooner. libui is currently mid-alpha software. Much of what is currently present runs stabily enough for the examples
KISS is an acronym and software development approach that means "Keep It Small and Simple". Sometimes all the user interaction is GUI, so GUI is very general. Certainly there are an immense number of ways how a developer may want to do it. Having everything ready made is thus not a good idea, except for some special cases. The solution is to make GUI toolkit general, but small and simple, so that
The name Slint is derived from our design goals: Scalable: Slint should support responsive UI design, allow cross-platform usage across operating systems and processor architectures and support multiple programming languages. Lightweight: Slint should require minimal resources, in terms of memory and processing power, and yet deliver a smooth, smartphone-like user experience on any device. Intuiti
The initial focus of the Gio project was to create a simple cross-platform Go library for creating user interfaces for mobile and the desktop, avoiding the platform bound and often complex native toolkits. This is also the apparent selling point of Gio. However, as work progressed it became clear that the immediate mode programming model is a key driver for longer term adoption of Gio. After all,
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