| # Checking out and building Chromium for Android |
| |
| There are instructions for other platforms linked from the |
| [get the code](get_the_code.md) page. |
| |
| ## Instructions for Google Employees |
| |
| Are you a Google employee? See |
| [go/building-android-chrome](https://goto.google.com/building-android-chrome) |
| instead. |
| |
| [TOC] |
| |
| ## System requirements |
| |
| * An x86-64 machine running Linux with at least 8GB of RAM. More than 16GB is |
| highly recommended. |
| * At least 100GB of free disk space. |
| * You must have Git and Python installed already. |
| |
| Most development is done on Ubuntu. Other distros may or may not work; |
| see the [Linux instructions](linux/build_instructions.md) for some suggestions. |
| |
| Building the Android client on Windows or Mac is not supported and doesn't work. |
| |
| ## Install depot\_tools |
| |
| Clone the `depot_tools` repository: |
| |
| ```shell |
| git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git |
| ``` |
| |
| Add `depot_tools` to the end of your PATH (you will probably want to put this |
| in your `~/.bashrc` or `~/.zshrc`). Assuming you cloned `depot_tools` |
| to `/path/to/depot_tools`: |
| |
| ```shell |
| export PATH="$PATH:/path/to/depot_tools" |
| ``` |
| |
| ## Get the code |
| |
| Create a `chromium` directory for the checkout and change to it (you can call |
| this whatever you like and put it wherever you like, as |
| long as the full path has no spaces): |
| |
| ```shell |
| mkdir ~/chromium && cd ~/chromium |
| fetch --nohooks android |
| ``` |
| |
| If you don't want the full repo history, you can save a lot of time by |
| adding the `--no-history` flag to `fetch`. |
| |
| Expect the command to take 30 minutes on even a fast connection, and many |
| hours on slower ones. |
| |
| If you've already installed the build dependencies on the machine (from another |
| checkout, for example), you can omit the `--nohooks` flag and `fetch` |
| will automatically execute `gclient runhooks` at the end. |
| |
| When `fetch` completes, it will have created a hidden `.gclient` file and a |
| directory called `src` in the working directory. The remaining instructions |
| assume you have switched to the `src` directory: |
| |
| ```shell |
| cd src |
| ``` |
| |
| ### Converting an existing Linux checkout |
| |
| If you have an existing Linux checkout, you can add Android support by |
| appending `target_os = ['linux', 'android']` to your `.gclient` file (in the |
| directory above `src`): |
| |
| ```shell |
| echo "target_os = [ 'linux', 'android' ]" >> ../.gclient |
| ``` |
| |
| Then run `gclient sync` to pull the new Android dependencies: |
| |
| ```shell |
| gclient sync |
| ``` |
| |
| (This is the only difference between `fetch android` and `fetch chromium`.) |
| |
| ### Install additional build dependencies |
| |
| Once you have checked out the code, run |
| |
| ```shell |
| build/install-build-deps.sh |
| ``` |
| |
| to get all of the dependencies you need to build on Linux, *plus* all of the |
| Android-specific dependencies (you need some of the regular Linux dependencies |
| because an Android build includes a bunch of the Linux tools and utilities). |
| |
| NOTE: For 32-bit builds, the `--lib32` command line switch could be used. |
| You may run into issues where `gperf` or `pkgconf` don't get installed, |
| without it. To remedy this, and potentially other missing packages, you will |
| have to install them manually using: |
| |
| ```shell |
| sudo apt-get install {missing_pkg} |
| ``` |
| |
| ### Run the hooks |
| |
| Once you've run `install-build-deps` at least once, you can now run the |
| Chromium-specific hooks, which will download additional binaries and other |
| things you might need: |
| |
| ```shell |
| gclient runhooks |
| ``` |
| |
| *Optional*: You can also [install API |
| keys](https://www.chromium.org/developers/how-tos/api-keys) if you want your |
| build to talk to some Google services, but this is not necessary for most |
| development and testing purposes. |
| |
| ## Setting up the build |
| |
| Chromium uses [Ninja](https://ninja-build.org) as its main build tool along with |
| a tool called [GN](https://gn.googlesource.com/gn/+/main/docs/quick_start.md) |
| to generate `.ninja` files. You can create any number of *build directories* |
| with different configurations. To create a build directory which builds Chrome |
| for Android, run `gn args out/Default` and edit the file to contain the |
| following arguments: |
| |
| ```gn |
| target_os = "android" |
| target_cpu = "arm64" # See "Figuring out target_cpu" below |
| use_remoteexec = true # Enables distributed builds. See "Faster Builds". |
| android_static_analysis = "build_server" # Does static checks in background. See "Faster Builds". |
| ``` |
| |
| * You only have to run this once for each new build directory, Ninja will |
| update the build files as needed. |
| * You can replace `Default` with another name, but |
| it should be a subdirectory of `out`. |
| * For other build arguments, including release settings, see [GN build |
| configuration](https://www.chromium.org/developers/gn-build-configuration). |
| The default will be a debug component build. |
| * For more info on GN, run `gn help` on the command line or read the |
| [quick start guide](https://gn.googlesource.com/gn/+/main/docs/quick_start.md). |
| |
| Also be aware that some scripts (e.g. `tombstones.py`, `adb_gdb.py`) |
| require you to set `CHROMIUM_OUTPUT_DIR=out/Default`. |
| |
| ### Figuring out target\_cpu |
| |
| The value of |
| [`target_cpu`](https://gn.googlesource.com/gn/+/main/docs/reference.md#var_target_cpu) |
| determines what instruction set to use for native code. Given a device (or |
| emulator), you can determine the correct instruction set with `adb shell getprop |
| ro.product.cpu.abi`: |
| |
| | `getprop ro.product.cpu.abi` output | `target_cpu` value | |
| |-------------------------------------|--------------------| |
| | `arm64-v8a` | `arm64` | |
| | `armeabi-v7a` | `arm` | |
| | `x86` | `x86` | |
| | `x86_64` | `x64` | |
| |
| *** promo |
| `arm` and `x86` may optionally be used instead of `arm64` and `x64` for |
| non-WebView targets. This is also allowed for Monochrome, but only when not set |
| as the WebView provider. |
| *** |
| |
| ## Build Chromium |
| |
| Build Chromium with Ninja using the command: |
| |
| ```shell |
| autoninja -C out/Default chrome_public_apk |
| ``` |
| |
| (`autoninja` is a wrapper that automatically provides optimal values for the |
| arguments passed to `ninja`.) |
| |
| You can get a list of all of the other build targets from GN by running `gn ls |
| out/Default` from the command line. To compile one, pass the GN label to Ninja |
| with no preceding "//" (so, for `//chrome/test:unit_tests` use `autoninja -C |
| out/Default chrome/test:unit_tests`). |
| |
| ### Multiple Chrome Targets |
| |
| The Google Play Store allows apps to send customized bundles (`.aab` files) |
| depending on the version of Android running on a device. Chrome uses this |
| feature to package optimized versions for different OS versions. |
| |
| 1. `monochrome_public_bundle` (`MonochromePublic.aab`) |
| * `minSdkVersion=26` (Oreo). |
| * Contains both Chrome and WebView (to save disk space). |
| 2. `trichrome_chrome_bundle` (`TrichromeChrome.aab`) |
| * `minSdkVersion=29` (Android 10). |
| * Native code shared with WebView through a "Static Shared Library APK": `trichrome_library_apk` |
| * Corresponding WebView target: `trichrome_webview_bundle` |
| 3. `chrome_public_bundle` & `chrome_public_apk` (`ChromePublic.aab`, `ChromePublic.apk`) |
| * `minSdkVersion=26` (Oreo). |
| * Used for local development (to avoid building WebView). |
| * WebView packaged independently (`system_webview_bundle` / `system_webview_apk`). |
| |
| *** note |
| **Notes:** |
| * These instructions use `chrome_public_apk`, but any of the other targets can |
| be substituted. |
| * For more about bundles, see [android_dynamic feature modules.md](android_dynamic_feature_modules.md). |
| * For more about native library packaging & loading, see [android_native_libraries.md](android_native_libraries.md). |
| * There are closed-source equivalents to these targets (for Googlers), which |
| are identical but link in some extra code. |
| *** |
| |
| ## Updating your checkout |
| |
| To update an existing checkout, you can run |
| |
| ```shell |
| $ git rebase-update |
| $ gclient sync |
| ``` |
| |
| The first command updates the primary Chromium source repository and rebases |
| any of your local branches on top of tip-of-tree (aka the Git branch |
| `origin/main`). If you don't want to use this script, you can also just use |
| `git pull` or other common Git commands to update the repo. |
| |
| The second command syncs dependencies to the appropriate versions and re-runs |
| hooks as needed. |
| |
| ## Installing and Running Chromium on a device |
| |
| ### Plug in your Android device |
| |
| Make sure your Android device is plugged in via USB, and USB Debugging |
| is enabled. |
| |
| To enable USB Debugging: |
| |
| * Navigate to Settings \> About Phone \> Build number |
| * Click 'Build number' 7 times |
| * Now navigate back to Settings \> Developer Options |
| * Enable 'USB Debugging' and follow the prompts |
| |
| You may also be prompted to allow access to your PC once your device is |
| plugged in. |
| |
| You can check if the device is connected by running: |
| |
| ```shell |
| third_party/android_sdk/public/platform-tools/adb devices |
| ``` |
| |
| Which prints a list of connected devices. If not connected, try |
| unplugging and reattaching your device. |
| |
| ### Enable apps from unknown sources |
| |
| Allow Android to run APKs that haven't been signed through the Play Store: |
| |
| * Enable 'Unknown sources' under Settings \> Security |
| |
| In case that setting isn't present, it may be possible to configure it via |
| `adb shell` instead: |
| |
| ```shell |
| third_party/android_sdk/public/platform-tools/adb shell settings put global verifier_verify_adb_installs 0 |
| ``` |
| |
| ### Build the full browser |
| |
| ```shell |
| autoninja -C out/Default chrome_public_apk |
| ``` |
| |
| And deploy it to your Android device: |
| |
| ```shell |
| out/Default/bin/chrome_public_apk install |
| ``` |
| |
| The app will appear on the device as "Chromium". |
| |
| ### Build Content shell |
| |
| Wraps the content module (but not the /chrome embedder). See |
| [https://www.chromium.org/developers/content-module](https://www.chromium.org/developers/content-module) |
| for details on the content module and content shell. |
| |
| ```shell |
| autoninja -C out/Default content_shell_apk |
| out/Default/bin/content_shell_apk install |
| ``` |
| |
| this will build and install an Android apk under |
| `out/Default/apks/ContentShell.apk`. |
| |
| ### Build WebView |
| |
| [Android WebView](https://developer.android.com/reference/android/webkit/WebView.html) |
| is a system framework component. Since Android KitKat, it is implemented using |
| Chromium code (based off the [content module](https://dev.chromium.org/developers/content-module)). |
| |
| If you want to build the complete Android WebView framework component and test |
| the effect of your chromium changes in Android apps using WebView, you should |
| follow the [Android AOSP + chromium WebView |
| instructions](https://www.chromium.org/developers/how-tos/build-instructions-android-webview) |
| |
| ### Running |
| |
| For Content shell: |
| |
| ```shell |
| out/Default/bin/content_shell_apk launch [--args='--foo --bar'] http://example.com |
| ``` |
| |
| For Chrome public: |
| |
| ```shell |
| out/Default/bin/chrome_public_apk launch [--args='--foo --bar'] http://example.com |
| ``` |
| |
| ### Logging and debugging |
| |
| Logging is often the easiest way to understand code flow. In C++ you can print |
| log statements using the LOG macro. In Java, refer to |
| [android_logging.md](android_logging.md). |
| |
| You can see these log via `adb logcat`, or: |
| |
| ```shell |
| out/Default/bin/chrome_public_apk logcat |
| ``` |
| |
| Logcat supports an additional feature of filtering and highlighting user-defined patterns. To use |
| this mechanism, define a shell variable: `CHROMIUM_LOGCAT_HIGHLIGHT` and assign your desired |
| pattern. The pattern will be used to search for any substring (ie. no need to prefix or suffix it |
| with `.*`), eg: |
| |
| ```shell |
| export CHROMIUM_LOGCAT_HIGHLIGHT='(WARNING|cr_Child)' |
| out/Default/bin/chrome_public_apk logcat |
| # Highlights messages/tags containing WARNING and cr_Child strings. |
| ``` |
| |
| Note: both _Message_ and _Tag_ portion of logcat are matched against the pattern. |
| |
| To debug C++ code, use one of the following commands: |
| |
| ```shell |
| out/Default/bin/content_shell_apk gdb |
| out/Default/bin/chrome_public_apk gdb |
| ``` |
| |
| See [Android Debugging Instructions](android_debugging_instructions.md) |
| for more on debugging, including how to debug Java code. |
| |
| ### Testing |
| |
| For information on running tests, see |
| [Android Test Instructions](/docs/testing/android_test_instructions.md) |
| |
| ## Faster Builds |
| |
| ### GN Args |
| |
| Args that affect build speed: |
| * `use_remoteexec = true` *(default=false)* |
| * What it does: Enables distributed builds via Reclient |
| * `symbol_level = 0` *(default=1)* |
| * What it does: Disables debug information in native code. |
| * Use this when doing primarily Java development. |
| * To disable symbols only in Blink / V8: `blink_symbol_level = 0`, `v8_symbol_level = 0` |
| * `is_component_build = true` *(default=`is_debug`)* |
| * What it does: Uses multiple `.so` files instead of just one (faster links) |
| * `is_java_debug = true` *(default=`is_debug`)* |
| * What it does: Disables R8 (whole-program Java optimizer) |
| * `treat_warnings_as_errors = false` *(default=`true`)* |
| * Causes any compiler warnings or lint checks to not fail the build. |
| * Allows you to iterate without needing to satisfy static analysis checks. |
| * `android_static_analysis = "build_server"` *(default=`"on"`)* |
| * Offloads static analysis steps to the build server. Explained below. |
| * Set this to `"off"` if you want to turn off static analysis altogether. |
| * `incremental_install = true` *(default=`false`)* |
| * Makes build and install quite a bit faster. Explained in a later section. |
| * `enable_chrome_android_internal = false` *(Googlers only)* |
| * Disables non-public code, which exists even when building public targets. |
| * Use this is you do not need to test internal-only things. |
| |
| ### Asynchronous Static Analysis |
| |
| Normally analysis build steps like Lint and Error Prone will run as normal build |
| steps. The build will then wait for all analysis steps to complete successfully. |
| By offloading analysis build steps to a separate build server to be run lazily at |
| a low priority, the actual build can complete much faster. |
| |
| **Note**: Since the build completes before the analysis checks finish, the build |
| will not fail if an analysis check fails. |
| |
| To enable this mode, add the gn args: |
| |
| ```gn |
| android_static_analysis = "build_server" |
| ``` |
| |
| Command output will show up on the terminal that ran the build, as well as in |
| `out/Debug/buildserver.log.0`. |
| |
| See the status of the server at any time via: |
| ``` |
| build/android/fast_local_dev_server.py --print-status-all |
| ``` |
| |
| ### Use Reclient |
| |
| *** note |
| **Warning:** If you are a Google employee, do not follow the Reclient instructions |
| in this section. Set up remote execution as described in |
| [go/building-android-chrome](https://goto.google.com/building-android-chrome) |
| instead. |
| *** |
| |
| Chromium's build can be sped up significantly by using a remote execution system |
| compatible with [REAPI](https://github.com/bazelbuild/remote-apis). This allows |
| you to benefit from remote caching and executing many build actions in parallel |
| on a shared cluster of workers. |
| |
| To use Reclient, follow the corresponding |
| [Linux build instructions](linux/build_instructions.md#use-reclient). |
| |
| ### Incremental Install |
| [Incremental Install](/build/android/incremental_install/README.md) uses |
| reflection and sideloading to speed up the edit & deploy cycle (normally < 10 |
| seconds). The initial launch of the apk will be a lot slower on older Android |
| versions (pre-N) where the OS needs to pre-optimize the side-loaded files, but |
| then be only marginally slower after the first launch. |
| |
| To enable Incremental Install, add the gn args: |
| |
| ```gn |
| incremental_install = true |
| ``` |
| |
| Some APKs (e.g. WebView) do not work with `incremental install = true` and are |
| always built as normal APKs. This behavior is controlled via |
| `never_incremental = true`. |
| |
| ## Installing and Running Chromium on an Emulator |
| |
| Running on an emulator is the same as on a device. Refer to |
| [android_emulator.md](android_emulator.md) for setting up emulators. |
| |
| ## Tips, tricks, and troubleshooting |
| |
| ### Rebuilding libchrome.so for a particular release |
| |
| These instructions are only necessary for Chrome 51 and earlier. |
| |
| In the case where you want to modify the native code for an existing |
| release of Chrome for Android (v25+) you can do the following steps. |
| Note that in order to get your changes into the official release, you'll |
| need to send your change for a codereview using the regular process for |
| committing code to chromium. |
| |
| 1. Open Chrome on your Android device and visit chrome://version |
| 2. Copy down the id listed next to "Build ID:" |
| 3. Go to |
| [http://storage.googleapis.com/chrome-browser-components/BUILD\_ID\_FROM\_STEP\_2/index.html](http://storage.googleapis.com/chrome-browser-components/BUILD_ID_FROM_STEP_2/index.html) |
| 4. Download the listed files and follow the steps in the README. |
| |
| ### Building with Docker |
| |
| To build Chromium for Android using Docker, please follow the |
| instructions in the [Docker in Linux build instructions](/docs/linux/build_instructions.md#docker). |
| |
| *** note |
| **Note:** You need install the [Android dependencies](#install-additional-build-dependencies) after setting up the [Build dependencies](/docs/linux/build_instructions.md#install-additional-build-dependencies). |
| *** |