import QtQuick 2.0 Item { width: 400 height: 300 Rectangle { id: rect; anchors.centerIn: parent width: 1 height: 10 gradient: Gradient { GradientStop { position: 0; color: "#ff0000" } GradientStop { position: 0.5; color: "#00ff00" } GradientStop { position: 1; color: "#0000ff" } } } Text { id: text anchors.centerIn: parent font.pixelSize: 80 text: "Shaderz!" } ShaderEffectSource { id: maskSource sourceItem: text } ShaderEffectSource { id: colorSource sourceItem: rect; } ShaderEffectItem { anchors.fill: text; property variant colorSource: colorSource property variant maskSource: maskSource; fragmentShader: " uniform lowp sampler2D maskSource; uniform lowp sampler2D colorSource; varying highp vec2 qt_TexCoord0; void main() { gl_FragColor = texture2D(maskSource, qt_TexCoord0).a * texture2D(colorSource, qt_TexCoord0.yx); } " } }