/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include #include #include #if defined(GLSL_LIBRARY) # define GLSL_EXPORT Q_DECL_EXPORT #elif defined(GLSL_BUILD_STATIC_LIB) # define GLSL_EXPORT #else # define GLSL_EXPORT Q_DECL_IMPORT #endif namespace GLSL { class Engine; class Lexer; class Parser; class MemoryPool; // types class Type; class UndefinedType; class VoidType; class ScalarType; class BoolType; class IntType; class UIntType; class FloatType; class DoubleType; class IndexType; class VectorType; class MatrixType; class ArrayType; class SamplerType; // symbols class Symbol; class Scope; class Struct; class Function; class Argument; class Block; class Variable; class OverloadSet; class Namespace; class AST; class TranslationUnitAST; template class List; }