/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include #include "timelinerenderpass.h" #include "timelinemodel.h" namespace Timeline { class TRACING_EXPORT TimelineRenderState { public: TimelineRenderState(qint64 start, qint64 end, float scale, int numPasses); ~TimelineRenderState(); qint64 start() const; qint64 end() const; float scale() const; TimelineRenderPass::State *passState(int i); const TimelineRenderPass::State *passState(int i) const; void setPassState(int i, TimelineRenderPass::State *state); const QSGNode *expandedRowRoot() const; const QSGNode *collapsedRowRoot() const; const QSGNode *expandedOverlayRoot() const; const QSGNode *collapsedOverlayRoot() const; QSGNode *expandedRowRoot(); QSGNode *collapsedRowRoot(); QSGNode *expandedOverlayRoot(); QSGNode *collapsedOverlayRoot(); bool isEmpty() const; void assembleNodeTree(const TimelineModel *model, int defaultRowHeight, int defaultRowOffset); void updateExpandedRowHeights(const TimelineModel *model, int defaultRowHeight, int defaultRowOffset); QSGTransformNode *finalize(QSGNode *oldNode, bool expanded, const QMatrix4x4 &transform); private: class TimelineRenderStatePrivate; TimelineRenderStatePrivate *d_ptr; Q_DECLARE_PRIVATE(TimelineRenderState) }; } // namespace Timeline