/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "timelineselectionrenderpass.h" #include "timelineitemsrenderpass.h" #include #include namespace Timeline { QSGGeometryNode *createSelectionNode(QSGMaterial *material) { QSGGeometryNode *selectionNode = new QSGGeometryNode; selectionNode->setMaterial(material); selectionNode->setFlag(QSGNode::OwnsMaterial, false); QSGGeometry *geometry = new QSGGeometry(OpaqueColoredPoint2DWithSize::attributes(), 4); Q_ASSERT(geometry->vertexData()); geometry->setDrawingMode(GL_TRIANGLE_STRIP); OpaqueColoredPoint2DWithSize *v = OpaqueColoredPoint2DWithSize::fromVertexData(geometry); for (int i = 0; i < 4; ++i) v[i].set(0, 0, 0, 0, 0, 0, 0, 0, 0); selectionNode->setGeometry(geometry); selectionNode->setFlag(QSGNode::OwnsGeometry, true); selectionNode->setFlag(QSGNode::OwnedByParent, false); return selectionNode; } class TimelineSelectionRenderPassState : public TimelineRenderPass::State { public: TimelineSelectionRenderPassState(); ~TimelineSelectionRenderPassState(); QSGNode *expandedOverlay() const override { return m_expandedOverlay; } QSGNode *collapsedOverlay() const override { return m_collapsedOverlay; } TimelineItemsMaterial *material() { return &m_material; } private: QSGNode *m_expandedOverlay; QSGNode *m_collapsedOverlay; TimelineItemsMaterial m_material; }; TimelineRenderPass::State *TimelineSelectionRenderPass::update( const TimelineAbstractRenderer *renderer, const TimelineRenderState *parentState, State *oldState, int firstIndex, int lastIndex, bool stateChanged, float spacing) const { Q_UNUSED(stateChanged) const TimelineModel *model = renderer->model(); if (!model || model->isEmpty()) return oldState; TimelineSelectionRenderPassState *state; if (oldState == nullptr) state = new TimelineSelectionRenderPassState; else state = static_cast(oldState); int selectedItem = renderer->selectedItem(); QSGGeometryNode *node = static_cast(model->expanded() ? state->expandedOverlay() : state->collapsedOverlay()); if (selectedItem != -1 && selectedItem >= firstIndex && selectedItem < lastIndex) { qreal top = 0; qreal height = 0; if (model->expanded()) { int row = model->expandedRow(selectedItem); int rowHeight = model->expandedRowHeight(row); height = rowHeight * model->relativeHeight(selectedItem); top = (model->expandedRowOffset(row) + rowHeight) - height; } else { int row = model->collapsedRow(selectedItem); height = TimelineModel::defaultRowHeight() * model->relativeHeight(selectedItem); top = TimelineModel::defaultRowHeight() * (row + 1) - height; } qint64 startTime = qBound(parentState->start(), model->startTime(selectedItem), parentState->end()); qint64 endTime = qBound(parentState->start(), model->endTime(selectedItem), parentState->end()); qint64 left = startTime - parentState->start(); qint64 width = endTime - startTime; // Construct from upper left and lower right for better precision. When constructing from // left and width the error on the left border is inherited by the right border. Like this // they're independent. QRectF position(left * parentState->scale(), top, width * parentState->scale(), height); QColor itemColor = model->color(selectedItem); uchar red = itemColor.red(); uchar green = itemColor.green(); uchar blue = itemColor.blue(); int selectionId = model->selectionId(selectedItem); OpaqueColoredPoint2DWithSize *v = OpaqueColoredPoint2DWithSize::fromVertexData( node->geometry()); v[0].set(position.left(), position.bottom(), -position.width(), -position.height(), selectionId, red, green, blue, 255); v[1].set(position.right(), position.bottom(), position.width(), -position.height(), selectionId, red, green, blue, 255); v[2].set(position.left(), position.top(), -position.width(), position.height(), selectionId, red, green, blue, 255); v[3].set(position.right(), position.top(), position.width(), position.height(), selectionId, red, green, blue, 255); state->material()->setSelectionColor(renderer->selectionLocked() ? QColor(96,0,255) : Qt::blue); state->material()->setSelectedItem(selectionId); state->material()->setScale(QVector2D(spacing / parentState->scale(), 1)); node->markDirty(QSGNode::DirtyMaterial | QSGNode::DirtyGeometry); } else { OpaqueColoredPoint2DWithSize *v = OpaqueColoredPoint2DWithSize::fromVertexData( node->geometry()); for (int i = 0; i < 4; ++i) v[i].set(0, 0, 0, 0, 0, 0, 0, 0, 0); node->markDirty(QSGNode::DirtyGeometry); } return state; } const TimelineSelectionRenderPass *TimelineSelectionRenderPass::instance() { static const TimelineSelectionRenderPass pass; return &pass; } TimelineSelectionRenderPass::TimelineSelectionRenderPass() { } TimelineSelectionRenderPassState::TimelineSelectionRenderPassState() : m_expandedOverlay(nullptr), m_collapsedOverlay(nullptr) { m_expandedOverlay = createSelectionNode(&m_material); m_collapsedOverlay = createSelectionNode(&m_material); } TimelineSelectionRenderPassState::~TimelineSelectionRenderPassState() { delete m_collapsedOverlay; delete m_expandedOverlay; } } // namespace Timeline