/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms and ** conditions see http://www.qt.io/terms-conditions. For further information ** use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #ifndef CMAKEPROJECT_H #define CMAKEPROJECT_H #include "cmake_global.h" #include "cmakeprojectnodes.h" #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QFileSystemWatcher; QT_END_NAMESPACE namespace CMakeProjectManager { namespace Internal { class CMakeFile; class CMakeBuildSettingsWidget; class CMakeBuildConfiguration; class CMakeProjectNode; class CMakeManager; } enum TargetType { ExecutableType = 0, StaticLibraryType = 2, DynamicLibraryType = 3, UtilityType = 64 }; class CMAKE_EXPORT CMakeBuildTarget { public: QString title; QString executable; // TODO: rename to output? TargetType targetType; QString workingDirectory; QString sourceDirectory; QString makeCommand; QString makeCleanCommand; // code model QStringList includeFiles; QStringList compilerOptions; QByteArray defines; QStringList files; void clear(); }; class CMAKE_EXPORT CMakeProject : public ProjectExplorer::Project { Q_OBJECT // for changeBuildDirectory friend class Internal::CMakeBuildSettingsWidget; public: CMakeProject(Internal::CMakeManager *manager, const Utils::FileName &filename); ~CMakeProject() override; QString displayName() const override; QStringList files(FilesMode fileMode) const override; QStringList buildTargetTitles(bool runnable = false) const; QList buildTargets() const; bool hasBuildTarget(const QString &title) const; CMakeBuildTarget buildTargetForTitle(const QString &title); bool isProjectFile(const Utils::FileName &fileName); bool parseCMakeLists(); bool needsConfiguration() const override; bool requiresTargetPanel() const override; bool supportsKit(ProjectExplorer::Kit *k, QString *errorMessage = 0) const override; signals: /// emitted after parsing void buildTargetsChanged(); protected: RestoreResult fromMap(const QVariantMap &map, QString *errorMessage) override; bool setupTarget(ProjectExplorer::Target *t) override; // called by CMakeBuildSettingsWidget void changeBuildDirectory(Internal::CMakeBuildConfiguration *bc, const QString &newBuildDirectory); private: void fileChanged(const QString &fileName); void activeTargetWasChanged(ProjectExplorer::Target *target); void changeActiveBuildConfiguration(ProjectExplorer::BuildConfiguration*); void updateRunConfigurations(); void buildTree(Internal::CMakeProjectNode *rootNode, QList list); void gatherFileNodes(ProjectExplorer::FolderNode *parent, QList &list); ProjectExplorer::FolderNode *findOrCreateFolder(Internal::CMakeProjectNode *rootNode, QString directory); void createUiCodeModelSupport(); QString uiHeaderFile(const QString &uiFile); void updateTargetRunConfigurations(ProjectExplorer::Target *t); void updateApplicationAndDeploymentTargets(); QStringList getCXXFlagsFor(const CMakeBuildTarget &buildTarget, QByteArray *cachedBuildNinja); ProjectExplorer::Target *m_activeTarget = 0; // TODO probably need a CMake specific node structure QStringList m_files; QList m_buildTargets; QFileSystemWatcher *m_watcher; QSet m_watchedFiles; QFuture m_codeModelFuture; }; } // namespace CMakeProjectManager #endif // CMAKEPROJECT_H