/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (info@qt.nokia.com) ** ** ** GNU Lesser General Public License Usage ** ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this file. ** Please review the following information to ensure the GNU Lesser General ** Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** Other Usage ** ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** If you have questions regarding the use of this file, please contact ** Nokia at info@qt.nokia.com. ** **************************************************************************/ #ifndef CMAKEPROJECT_H #define CMAKEPROJECT_H #include "cmakeprojectmanager.h" #include "cmakeprojectnodes.h" #include "cmakebuildconfiguration.h" #include "cmaketarget.h" #include "makestep.h" #include #include #include #include #include #include #include #include #include #include #include namespace CMakeProjectManager { namespace Internal { class CMakeFile; class CMakeBuildSettingsWidget; class CMakeUiCodeModelSupport; struct CMakeBuildTarget { QString title; QString executable; // TODO: rename to output? bool library; QString workingDirectory; QString makeCommand; QString makeCleanCommand; void clear(); }; class CMakeProject : public ProjectExplorer::Project { Q_OBJECT // for changeBuildDirectory friend class CMakeBuildSettingsWidget; public: CMakeProject(CMakeManager *manager, const QString &filename); ~CMakeProject(); QString displayName() const; QString id() const; Core::IFile *file() const; CMakeManager *projectManager() const; CMakeTarget *activeTarget() const; QList dependsOn(); //NBS TODO implement dependsOn QList subConfigWidgets(); ProjectExplorer::ProjectNode *rootProjectNode() const; QStringList files(FilesMode fileMode) const; QStringList buildTargetTitles() const; QList buildTargets() const; bool hasBuildTarget(const QString &title) const; CMakeBuildTarget buildTargetForTitle(const QString &title); QString defaultBuildDirectory() const; bool parseCMakeLists(); QString uicCommand() const; bool isProjectFile(const QString &fileName); signals: /// emitted after parsing void buildTargetsChanged(); protected: bool fromMap(const QVariantMap &map); // called by CMakeBuildSettingsWidget void changeBuildDirectory(CMakeBuildConfiguration *bc, const QString &newBuildDirectory); private slots: void fileChanged(const QString &fileName); void changeActiveBuildConfiguration(ProjectExplorer::BuildConfiguration*); void targetAdded(ProjectExplorer::Target *); void editorChanged(Core::IEditor *editor); void editorAboutToClose(Core::IEditor *editor); void uiEditorContentsChanged(); void buildStateChanged(ProjectExplorer::Project *project); private: void buildTree(CMakeProjectNode *rootNode, QList list); void gatherFileNodes(ProjectExplorer::FolderNode *parent, QList &list); ProjectExplorer::FolderNode *findOrCreateFolder(CMakeProjectNode *rootNode, QString directory); void updateCodeModelSupportFromEditor(const QString &uiFileName, const QString &contents); void createUiCodeModelSupport(); QString uiHeaderFile(const QString &uiFile); CMakeManager *m_manager; QString m_fileName; CMakeFile *m_file; QString m_projectName; QString m_uicCommand; // TODO probably need a CMake specific node structure CMakeProjectNode *m_rootNode; QStringList m_files; QList m_buildTargets; QFileSystemWatcher *m_watcher; QSet m_watchedFiles; QFuture m_codeModelFuture; QMap m_uiCodeModelSupport; Core::IEditor *m_lastEditor; bool m_dirtyUic; }; class CMakeCbpParser : public QXmlStreamReader { public: bool parseCbpFile(const QString &fileName); QList fileList(); QList cmakeFileList(); QStringList includeFiles(); QList buildTargets(); QString projectName() const; QString compilerName() const; bool hasCMakeFiles(); private: void parseCodeBlocks_project_file(); void parseProject(); void parseBuild(); void parseOption(); void parseBuildTarget(); void parseBuildTargetOption(); void parseMakeCommand(); void parseBuildTargetBuild(); void parseBuildTargetClean(); void parseCompiler(); void parseAdd(); void parseUnit(); void parseUnitOption(); void parseUnknownElement(); QList m_fileList; QList m_cmakeFileList; QSet m_processedUnits; bool m_parsingCmakeUnit; QStringList m_includeFiles; CMakeBuildTarget m_buildTarget; bool m_buildTargetType; QList m_buildTargets; QString m_projectName; QString m_compiler; }; class CMakeFile : public Core::IFile { Q_OBJECT public: CMakeFile(CMakeProject *parent, QString fileName); bool save(QString *errorString, const QString &fileName = QString()); QString fileName() const; QString defaultPath() const; QString suggestedFileName() const; QString mimeType() const; bool isModified() const; bool isReadOnly() const; bool isSaveAsAllowed() const; ReloadBehavior reloadBehavior(ChangeTrigger state, ChangeType type) const; bool reload(QString *errorString, ReloadFlag flag, ChangeType type); void rename(const QString &newName); private: CMakeProject *m_project; QString m_fileName; }; class CMakeBuildSettingsWidget : public ProjectExplorer::BuildConfigWidget { Q_OBJECT public: explicit CMakeBuildSettingsWidget(CMakeTarget *target); QString displayName() const; // This is called to set up the config widget before showing it virtual void init(ProjectExplorer::BuildConfiguration *bc); private slots: void openChangeBuildDirectoryDialog(); void runCMake(); private: CMakeTarget *m_target; QLineEdit *m_pathLineEdit; QPushButton *m_changeButton; CMakeBuildConfiguration *m_buildConfiguration; }; } // namespace Internal } // namespace CMakeProjectManager #endif // CMAKEPROJECT_H