/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://www.qt.io/licensing. For further information ** use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #ifndef RESOURCEHANDLER_H #define RESOURCEHANDLER_H #include #include QT_BEGIN_NAMESPACE class QDesignerFormWindowInterface; QT_END_NAMESPACE namespace ProjectExplorer { class SessionNode; class NodesWatcher; } namespace Designer { namespace Internal { /* ResourceHandler: Constructed on a form window and activated on open/save as * (see README.txt). The form can have 2 states: * 1) standalone: Uses the form editor's list of resource files. * 2) Within a project: Use the list of resources files of the projects. * * When initializing, store the original list of qrc files of the form and * connect to various signals of the project explorer to re-check. * In updateResources, check whether the form is part of a project and use * the project's resource files or the stored ones. */ class ResourceHandler : public QObject { Q_OBJECT public: explicit ResourceHandler(QDesignerFormWindowInterface *fw); virtual ~ResourceHandler(); public slots: void updateResources(bool updateProjectResources = false); private: void ensureInitialized(); QDesignerFormWindowInterface * const m_form; QStringList m_originalUiQrcPaths; ProjectExplorer::SessionNode *m_sessionNode; ProjectExplorer::NodesWatcher *m_sessionWatcher; bool m_handlingResources; }; } // namespace Internal } // namespace Designer #endif // RESOURCEHANDLER_H