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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
index d33919f344..c9385630d9 100644
--- a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
@@ -178,8 +178,12 @@ QRegion QSGAbstractSoftwareRenderer::optimizeRenderList()
for (auto j = m_renderableNodes.begin(); j != m_renderableNodes.end(); ++j) {
auto node = *j;
- if (!node->isOpaque() && !m_dirtyRegion.isEmpty()) {
- // Only blended nodes need to be updated
+ if ((!node->isOpaque() || node->boundingRectMax() != node->boundingRectMin()) && !m_dirtyRegion.isEmpty()) {
+ // Blended nodes need to be updated
+ // QTBUG-113745: Also nodes with floating point boundary rectangles need to
+ // be updated. The reason is that m_obscuredRegion contains only the rounded
+ // down bounding rectangle (node->boundingRectMin()) and thus not the whole
+ // node. As a result up to 1 pixel would be overpainted when it should not.
node->addDirtyRegion(m_dirtyRegion, true);
}