diff options
-rw-r--r-- | src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp index d33919f344..c9385630d9 100644 --- a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp +++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp @@ -178,8 +178,12 @@ QRegion QSGAbstractSoftwareRenderer::optimizeRenderList() for (auto j = m_renderableNodes.begin(); j != m_renderableNodes.end(); ++j) { auto node = *j; - if (!node->isOpaque() && !m_dirtyRegion.isEmpty()) { - // Only blended nodes need to be updated + if ((!node->isOpaque() || node->boundingRectMax() != node->boundingRectMin()) && !m_dirtyRegion.isEmpty()) { + // Blended nodes need to be updated + // QTBUG-113745: Also nodes with floating point boundary rectangles need to + // be updated. The reason is that m_obscuredRegion contains only the rounded + // down bounding rectangle (node->boundingRectMin()) and thus not the whole + // node. As a result up to 1 pixel would be overpainted when it should not. node->addDirtyRegion(m_dirtyRegion, true); } |