| Commit message (Collapse) | Author | Age | Files | Lines |
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We don't want to officially support this binary in our release builds, so
give it a "safer" name and enable it only in developer builds.
Change-Id: Iaa007bc2ccdb133635161aae01d140efe0f44e23
Reviewed-by: Lars Knoll <[email protected]>
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Change-Id: I75a035939a390de8cdae03c11599efa0b7ed68df
Reviewed-by: Friedemann Kleint <[email protected]>
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Task-number: QTBUG-33517
Change-Id: I05ec6085b26a8d002cb904fecc172fa2eefbf79d
Reviewed-by: Alan Alpert <[email protected]>
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Implements QQmlCodeGenerator::visit(AST::UiPragma *) to process any
pragma statements in a QML file for the new V4 compiler approach.
Only pragma Singleton is supported, others will generate errors.
Also adds necessary hooks to treat types as Singletons. Basic
functionality is working, but three of the QML Singleton unit tests
fail. Some of them are dependent on other language capabilities that
seem to have problems.
In addition removes unnecessary toString() call in the equivalent
visit(AST::UiPragma *) function of the old parser.
Change-Id: Iec9fa887f953b80b7f9a11878d846637a8f519ef
Reviewed-by: Simon Hausmann <[email protected]>
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The "texture" keyword is a function name in OpenGL core profile. This
commit is in preparation for making the Qt Quick 2 renderer and
materials work with a core profile context.
Change-Id: Iad243e64ab8db739fc46b85bb626bdb8b9ceb208
Reviewed-by: James Turner <[email protected]>
Reviewed-by: Gunnar Sletta <[email protected]>
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Change-Id: I79b50e786f46c9a15963f09158c18871c95fe093
Reviewed-by: Peter Kümmel <[email protected]>
Reviewed-by: Simon Hausmann <[email protected]>
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This reverts the commit that deprecated the with statement and added
a note to the docs that binding expressions will be compiled in strict
mode in Qt 5.2.
It turns out that we had to keep the with statement and enabling strict
mode breaks just too much unfortunately.
Change-Id: Id38c27f684fbfcb6b6b848be8f691658089d1adb
Reviewed-by: Lars Knoll <[email protected]>
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A texture based node without a valid texture is not allowed,
as the material and the renderer will only tolerate
well-formed nodes. If a node is missing any part of its material
state it should not be in the scene graph in the first place.
Because of an "optimization" in QSGDefaultImageNode::setTexture
and QSGSimpleTextureNode::setTexture, we must temporarily set
the texture to 0 to ensure that it gets updated properly. This
temporarily puts the node into an invalid state which can lead
to crashes when QSGNode::markDirty() reaches the renderer.
Task-number: QTBUG-34062
Change-Id: Ic1735c9b974b90b3684262de9589133c961bac6e
Reviewed-by: Laszlo Agocs <[email protected]>
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Use the correct identifier for the OS X operating system.
Change-Id: Iff433d312c7c808ddce13466be3db628cf3a9890
Reviewed-by: Jake Petroules <[email protected]>
Reviewed-by: Eike Ziller <[email protected]>
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Change-Id: Iefdaf60edbe47d2941a0696d96e7b79a67b46d8d
Reviewed-by: Joerg Bornemann <[email protected]>
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Otherwise the next dataChanged from the model may not be received
Change-Id: I16b859d92fdb1823c4a56c297d4451abe438fbb1
Reviewed-by: Stephen Kelly <[email protected]>
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* Run the binding expressions, functions and signal handlers through
the V4 codegen _per_ component, and run the isel at the end for the
entire file. We need to do per-component codegen because we want to
set up the correct id and object scopes, which are different for the
root component and anonymous components.
* Changed V4IR::Module to allow for the concept of "qml modules" where
there is no root function defined. This is a logical consequence of
running v4 codegen multiple times with different input but the same
V4IR::Module.
Change-Id: Ib3a719f83507cbab7c2e4e145ccad5b663c795cf
Reviewed-by: Lars Knoll <[email protected]>
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With a growing number of functions per module, these calls become
expensive and are unnecessary. defineFunction in the code generator
can simply return the correct index right away.
Change-Id: I8ab56a3083bf215674a1b46c502b415be694e465
Reviewed-by: Lars Knoll <[email protected]>
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QQmlError is public API and shouldn't expose an internal
method.
Change-Id: I7caf06af9340fefec5c96103395fe74acbf19497
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: Ib2e08e7c89ca59a48f8fd52b30981e5d7e60803b
Reviewed-by: Simon Hausmann <[email protected]>
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On BB10 the shader effect displayed as a black rectangle.
Change-Id: I9cd12e66875c07cc7ecfa2aec6d7e5912926511e
Reviewed-by: Alan Alpert <[email protected]>
Reviewed-by: Paul Olav Tvete <[email protected]>
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QML_FILES are installed with the qml plugin they belong to. This is
helpful for debugging, but redundant because the same QML is also
packaged as resources (after 8780af05b1bc63aa71c3a318972465ffdb830070).
Task-number: QTBUG-31565
Change-Id: I0b277b62b48e0a742f3ef2ff6ee2a81cc071295e
Reviewed-by: Caroline Chao <[email protected]>
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__TARGET_ARCH_THUMB may not always be defined, but __thumb2__ for example
is also a good indicator that we can generated and run thumb2 code and
thus enable the JIT.
Change-Id: I987d0af5883d9bb844c4c99a0691a12aedc94ff5
Reviewed-by: Lars Knoll <[email protected]>
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Other tools in tools could theoretically be using QML modules, so qt.prf
tries to use the qmlimportscanner on them. That means we have to build it
before all the other tools.
Change-Id: I5ee49d0f3f4f3bf73183a6be9414c8d0e926bdf1
Reviewed-by: Tor Arne Vestbø <[email protected]>
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Change-Id: I8d012e9a356676dd3dad246579c7339eaddc1e91
Reviewed-by: Alan Alpert <[email protected]>
Reviewed-by: Alex Blasche <[email protected]>
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QSGRenderThread::syncAndRender first triggers the frameSwapped() signal,
and only then adds the SceneGraphRenderLoopFrame message. We're waiting
for the frameSwapped signal to stop profiling, and therefore can't be sure
whether we'll get the final SceneGraphRenderLoopFrame message or not.
Task-number: QTBUG-33024
Change-Id: I3216667e8e5cdc79f210290ce22cc6b08c579b6a
Reviewed-by: Lars Knoll <[email protected]>
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Otherwise Qt Creator will block forever ...
Change-Id: I2ffe5e826c10338aeb4ded7079154fe83710c108
Reviewed-by: Simon Hausmann <[email protected]>
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Define NDEBUG to disable them.
Change-Id: Ie1f08863b9b483216be2c0768b505f2e9e7ccef8
Reviewed-by: Lars Knoll <[email protected]>
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We don't support the traditional ARM assembler (yet), only JIT on thumb2. In
order for us to reliably check that, we have to wait until the pre-processor
runs, which this patch achieves by moving all JIT enable/disable decisions into
qv4global_p.h
Change-Id: I7eff5b4fbf1cd26297a08dee16984ad867358113
Reviewed-by: Lars Knoll <[email protected]>
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At least do a printf with the failure details, to make debugging easier.
Change-Id: I092d31e3408cd0a651c6dd96b5fd94adf4abe3a7
Reviewed-by: Lars Knoll <[email protected]>
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We want to allow intermixing thumb and ARM for all builds, not only Android.
Modified the macro to do a thumb-compatible null pointer check.
This also works around a miscompilation on QNX where the compiler appeared to
make incorrect assumptions about the address of functions we are taking.
Change-Id: Ib8fc400178e0c2621bde2ca94b3f94041591e19a
Reviewed-by: Lars Knoll <[email protected]>
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Added VADD/VSUB/VLDR/VSTR.
Change-Id: I25fbb338652c3457e15cc9ef17209d35c63fefe5
Reviewed-by: Lars Knoll <[email protected]>
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properties
Commit 84627464eb11ca1149d46946b12e3c82eb54a8bf introduced a performance
regression of falling back to reading the QMetaObject, when the lookup for a
property in QML failed, after we've tried in the property cache. This is very
very expensive to do and was only due to QQmlPropertyMap not correctly
invalidating the property cache.
Instead remove the property cache from the property map's QObject and on the
lookup side rely on the property cache being correct in the result (positive or
negative).
Change-Id: I8a013483203f2007d48b71feafa10b3ea02c53fd
Reviewed-by: Lars Knoll <[email protected]>
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Avoid catch (...) with re-throw as it turns that this is very slow because it
throws a new exception and the unwinder starts from scratch. Instead use stack
allocated objects and cleaning destructors to restore state before continuing
with the propagation of exceptions.
Change-Id: I6d95026bcd60b58cb6258a9dae28623a46739532
Reviewed-by: Lars Knoll <[email protected]>
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It turns out that in QML it is not unusual that during early binding
evaluations due to the undefined order, the evaluation tries to look up
properties in objects that aren't initialized yet and thus exceptions are
thrown. Eeach thrown exception saves a stack trace, which is expensive to
generate when using the JIT, as it does full stack unwinding.
This patch implements a more light-weight approach by storing the instruction
pointer in the context before leaving JIT generated code.
Change-Id: I95e1cfd01179247dfc2c1df949828f474a23161b
Reviewed-by: Lars Knoll <[email protected]>
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createGlyphNode() and createNativeGlyphNode() kept calling each other
on GLES whenever QML_DISABLE_DISTANCEFIELD was set.
Change-Id: Ic1c2cfe0c4c7301f82cbbcce1cb512bd515b52ef
Reviewed-by: Gunnar Sletta <[email protected]>
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All the qml and image files are embedded in the QtQuick.Dialogs plugin.
If DefaultFileDialog.qml is missing from the installation directory,
loading from resources will be enabled. Otherwise, the files will be
loaded from the local path.
This is analogous to change b2e5d1acb1aca93157a6d4d0a026153134f9ad01
in Qt Quick Controls: it reduces the number of files that need to be
installed, but also preserves ease of debugging whenever the QML files
are separately installed.
Task-number: QTBUG-31565
Change-Id: Idbe6be5d818eb6a25367f2053ea52bc7ac1485bc
Reviewed-by: Caroline Chao <[email protected]>
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Without this change I'm getting this backtrace
3 0x4025b9f2 in QQmlIncubatorPrivate::incubate (this=0x18daa78, i=...) at qml/qqmlincubator.cpp:273
4 0x4025c1c2 in QQmlIncubator::forceCompletion (this=0x1527360) at qml/qqmlincubator.cpp:592
5 0x404e1626 in QQuickVisualDataModelPrivate::object (this=this@entry=0x13909f8, group=QQuickListCompositor::Default, index=index@entry=1, asynchronous=asynchronous@entry=false) at items/qquickvisualdatamodel.cpp:900
6 0x404e1f7e in QQuickVisualDataModel::item (this=<optimized out>, index=1, asynchronous=<optimized out>) at items/qquickvisualdatamodel.cpp:968
Note: This is with patched 5.0.x, change QQuickVisualDataModel to QQmlDelegateModel for >= 5.1
and line numbers may be a bit off
What is happening:
QQmlIncubator::forceCompletion is doing
while (Loading == status()) {
while (Loading == status() && !d->waitingFor.isEmpty())
static_cast<QQmlIncubatorPrivate *>(d->waitingFor.first())->incubate(i);
if (Loading == status())
d->incubate(i);
}
Calling QQmlIncubatorPrivate::incubate on the first item of d->waitingFor
Then, that item is getting to QQmlIncubatorPrivate::incubate and happens that
progress is QQmlIncubatorPrivate::Completed and waitingFor is not empty,
so the only thing that QQmlIncubatorPrivate::incubate ends up doing is
calling a few calls over vmeGuard and returning, that way the inner
waitingFor items never finishe incubating and you end up in an inifite loop inside
while (Loading == status() && !d->waitingFor.isEmpty())
static_cast<QQmlIncubatorPrivate *>(d->waitingFor.first())->incubate(i);
This patch basically replaces this loop with a loop that does
while (QQmlIncubator::Loading == status && !waitingFor.isEmpty())
static_cast<QQmlIncubatorPrivate *>(waitingFor.first())->forceCompletion(i);
This way we make sure we incubate the waitingFor items of our waitingFor items
Change-Id: I4298efc7ba9d8af624bb138e64b92a40ed4c4dc9
Reviewed-by: Lars Knoll <[email protected]>
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Change-Id: Ib36583120ca42835534f0f8494637aeb9618f317
Reviewed-by: Aurindam Jana <[email protected]>
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Do not re-declare variable in local scope!
Change-Id: I4f66081603ce86d78965ac12368bda66d86ff0c4
Reviewed-by: Aurindam Jana <[email protected]>
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Set QReadWriteLocker to recursive. This is needed e.g. to allow
_q_changeServiceState to get a read lock when called from inside
receiveMessage.
Change-Id: I287a7c7f44e94005c0458825f8f6d1877ee914dd
Reviewed-by: Aurindam Jana <[email protected]>
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Keep conservative GC as a fallback for testing
Enable all tests again that were skipped due to
GC issues.
Change-Id: I8e0fa728207bdd39a96d0acf95e27841157d8402
Reviewed-by: Simon Hausmann <[email protected]>
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When an exception is thrown and we traverse a frame that requires only cleanup
(i.e. call QV4::Scope::~Scope), control is first transferred to the generated
cleanup code. Afterwards the unwinding is resumed (on ARM) by calling
__cxa_end_cleanup, which resides in libsupc++ (libgnustl_shared).
__cxa_end_cleanup first calls __gnu_end_cleanup and then resumes the process of
stack unwinding by calling _Unwind_Resume (per specification). Given the
linking situation on Android, this will end up calling _Unwind_Resume inside
libgnustl_shared, which sidesteps our statically linked copy of the unwind
code in QtQml (libgcc.a). Therefore any further unwinding through JIT generated
frames will fail.
This patch introduces the same EABI symbol exported in libQt5Qml, which will
direct control to the correct JIT aware unwinder.
This relies on https://codereview.qt-project.org/#change,68206 in order to
ensure that libsupc++.a is gone from all link lines (not needed) and that
gnustl_shared is after libQt5Qml.
Task-Number: QTBUG-33892
Change-Id: I6ed691db3ceb287475a70b7af8cf3cd7b4ddfdd6
Reviewed-by: Tor Arne Vestbø <[email protected]>
Reviewed-by: Lars Knoll <[email protected]>
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Change a9cf828559b00bc70f59250b7f3cf38458774715 refactored
QQmlImportDatabase::importPlugin() to be used for both dynamic
and static plugin loading. In the process, the scope of a
QWriteLocker protecting a call to registerTypes ended up to wide.
That caused a deadlock to occur for some static qml applications
since the lock remained active during a subsequent call to
initializeEngine.
So narrow the the scope down to be exactly as it wore before the
change. This will remove the deadlock.
Change-Id: Ibb15c953c0f693fe75dab24f0093c3bddb3f0cbb
Reviewed-by: Tor Arne Vestbø <[email protected]>
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I60262620eab4b653108f431a4c64a745e4312177
Reviewed-by: Simon Hausmann <[email protected]>
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Properly protect them through Scoped values.
Change-Id: I5a0a1d5580d55ecff493419baa8959751a65f1d3
Reviewed-by: Simon Hausmann <[email protected]>
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The output messes up some auto tests
Change-Id: I9b9b2b4fdf023bc9953939b814872e860c84f484
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: Ie3c4e7d500dc9d327aa081c8f701d88ca6d4ca40
Reviewed-by: Simon Hausmann <[email protected]>
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It complicated static linking for no good reason.
Change-Id: I8eb1548b799128bfab9451963cb80c72239b961c
Reviewed-by: Simon Hausmann <[email protected]>
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"QML Application Developer Resources" is too long and the visible text
is usually shortened to "QML Applications".
The article in qt5/qtdoc changed title to "QML Applications".
Change-Id: I301f3b4659bd87631269b912bcc36f6f00fdeb2c
Reviewed-by: Mitch Curtis <[email protected]>
Reviewed-by: Jerome Pasion <[email protected]>
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This fixes possible bugs and crashes where the incubator
could get deleted through GC while constructing the
component.
Change-Id: Ibe0c5d4e172f0b5505ace0c3ea0369169b8b48a5
Reviewed-by: Simon Hausmann <[email protected]>
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QQmlComponent::statusChanged() marked the incubated object
as destructable when it was done loading. This implied
that any gc call afterwards could clean it up. To fix, push
the object on the GC stack so it lives until the method returns.
Also renamed the WrapperIncubator to QQmlComponentIncubator.
Change-Id: I5a8f478a1fd65ea73ddff310392219709a935a70
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: Id7a2465db4f9b1cd4d3b7ecd61538ee7110893df
Reviewed-by: Thiago Macieira <[email protected]>
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m_dialogWindow only needs to be set if the dialog has its own window,
because otherwise setters such as QQuickAbstractDialog::setHeight
(introduced in 37492efee021ccc6e550ecb67a3240b76eb2219e)
will result in reshaping the main application window instead of the
dialog. Also the window decoration's translucent "veil" should
expand to fit the whole application.
Change-Id: I16fdb48c54dbc5e758dfec1f18063579ac2bbb05
Reviewed-by: Liang Qi <[email protected]>
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Get the formal and local names of function object from the
compilation unit to avoid creating another set of strings.
Use a ScopedFunctionObject in eval()
Change-Id: I6693aec2e88818df9c160b3780db12d8df79c2fe
Reviewed-by: Simon Hausmann <[email protected]>
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