| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove duplicated methods. Remove some mostly unused methods,
and simplify some others.
Change-Id: I605b249e54417bb32c3dfc8e22f2c8b6b684a1e1
Reviewed-by: Simon Hausmann <[email protected]>
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Instead pass a const Value & into the functions
With our new inheritance structure, we can get rid of ValueRef
and instead simply pass a pointer to a Value again. Pointers to
Values are safe to use again now, as they are now guaranteed to
be in a place where the GC knows about them.
Change-Id: I44c606fde764db3993b8128fd6fb781d3a298e53
Reviewed-by: Simon Hausmann <[email protected]>
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The other classes that derive from Heap::Base don't need it
at all. So get rid of it there and save a pointer.
Change-Id: I9c5df2e43cd6eeac2e6e41f3d3b8077d3afbc8f2
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I596f14554d81f5e9af9996294d96047f2e810bef
Reviewed-by: Simon Hausmann <[email protected]>
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The memory manager's allocation methods now set this up correctly
for us :)
Change-Id: I8492bf732df601f95a1a851fb3804127ffc83935
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: Ia52f0e6db325aab37477d455f163487b319dce29
Reviewed-by: Simon Hausmann <[email protected]>
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We can move the internalClass to Object later on, and such save
having the internalClass on lots of Heap objects.
This commit basically adds and starts making use of a new
vtable pointer in Heap::Base. In addition, the construction
methods in the memory manager now automatically setup the
correct vtable.
Removing the vtable code from InternalClass and moving it into
Object will come in a separate commit
Change-Id: If49e8d73c769bf65bf47fe4dbf8b9546c8019dbc
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: Ic84ddab292cb69e79dac0f2b8a87b96b096360d8
Reviewed-by: Robin Burchell <[email protected]>
Reviewed-by: Simon Hausmann <[email protected]>
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This shouldn't affect performance as we can just as well
check for cases where we need to take the slow path
differently.
Change-Id: I4b9f69c39e9e64b437820ca3a6ea43e8877f2cf3
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: Idcec374cb6d16aabf919c23d7236b76d9d047527
Reviewed-by: Robin Burchell <[email protected]>
Reviewed-by: Simon Hausmann <[email protected]>
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Instead use the vtable to identify that we have a
binding function.
Change-Id: I794aebb6fb83f648ba36f2f15cad94d2af3cae91
Reviewed-by: Robin Burchell <[email protected]>
Reviewed-by: Simon Hausmann <[email protected]>
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The goal is to get rid of the flags here and reduce
the size of each GC'ed object with a pointer.
Change-Id: I8c876810037756b85a646348cc5992a688588ea5
Reviewed-by: Robin Burchell <[email protected]>
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I0b68c534ea513a7c230b12114f6b42b069f9864b
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I6b4effaa5bef992b4ae9402eea7fe655bc7b18f0
Reviewed-by: Simon Hausmann <[email protected]>
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This completes the first milestone towards being able to move
objects across the GC heap.
Change-Id: I8e6ce90254ea767188a31f0dc85b133534c87eb0
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I5aa41a07a2d25e5c8a2d64bfa58a55fcd7aaf77e
Reviewed-by: Simon Hausmann <[email protected]>
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Mainly cleanups, but also one or two potential places that could
lead to issues with a moving GC.
Change-Id: Ia388420052cd1a642120773f582bf21965830613
Reviewed-by: Simon Hausmann <[email protected]>
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This is no longer required, and simply uglifies the code
Change-Id: Iba91a1d7735ebe23a43437f137a488423b6eb743
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: Ide7c81735be4662ff45bf268cfe750ff1f784453
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I155ab996e24d7f36761d2ea62a04774e16469b34
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: Ic043e256c3df984bb06c9a16b86573b0173b19a1
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I29f00366d24c770afe4ba4579106d81a8c9043df
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I16b6662a47c682e145d3e2201f9e90f58405a599
Reviewed-by: Simon Hausmann <[email protected]>
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This is the only way we can support a GC that moves
objects around in memory.
Change-Id: I1d168fae4aa9f575b730e469e762bc5b5549b886
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I668cef1363a5c1a5c5b9a7e138f3bd0338712eea
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: Iffc82c2f415251d73bb7446848399b54b16589c9
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I921cd8129acb47cffd58be9551a6925c4f296d41
Reviewed-by: Simon Hausmann <[email protected]>
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Changed runtimeStrings to be an array of Heap::String pointers instead of
indirect String pointers. Later that member along with other GC related members
will go into a managed subclass. Meanwhile the generated code no more loads
String pointers directly but just passes the index into the run-time strings to
the run-time functions, which in turn will load the heap string into a scoped
string.
Also replaced the template<T> Value::operator=(T *m) with a non-template
overload that takes a Managed *, in order to help the compiler choose the
non-template operator=(Heap::Base *) overload. This allows removing a bunch
of Value::fromHeapObject calls.
Change-Id: I20415c0549d33cca6813441a2495976b66d4c00e
Reviewed-by: Lars Knoll <[email protected]>
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Change-Id: Ic62ae1cbd24c0089e0df6bc6758d262cf49d0b91
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: Iede1ba624d1313fbe2f8e5e979e936f1f32efdc9
Reviewed-by: Lars Knoll <[email protected]>
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Change-Id: I451128ee71610bfeb71139c28da89a00a8209ec6
Reviewed-by: Lars Knoll <[email protected]>
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Avoid the use of Returned<String> for newString and changed the identifier
table to use Heap::String. This required moving some code back into
Heap::String, but that's code that doesn't call back into the GC, so
allocations and therefore future object moves aren't possible.
Change-Id: I1dca3e9c12a9c56f09419af8cc8cba39fe04f720
Reviewed-by: Lars Knoll <[email protected]>
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We don't need Returned<T> anymore with the QV4:: vs. Heap:: separation.
Eliminating Returned<T> simplifies also some code.
Change-Id: Ic2a9cd3c1a94f2ea37b539d3984d63997121c2b9
Reviewed-by: Lars Knoll <[email protected]>
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This makes a lot more sense in the long term and is the
more maintainable solution, once the GC starts moving
objects around in memory
Change-Id: I8f327c0f5b5b0af38c5fe1a217852ee8c4a5c2fc
Reviewed-by: Simon Hausmann <[email protected]>
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Remove a few reinterpret_cast's
Change-Id: I800b8c41123eaa22cf879571c747b4de0375e8cb
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: Ic061baaf7f5ff08c5e6e7130abd6a650148d3d2d
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I1b8ee831cfcdd5b1904ce24a341f5a796dce41cf
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I5cae1b16c68751da9481a1cdae2601efa2a500a2
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: Iadf74f953798c1884e0ec704ccb7c70d971e3273
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I9d30081f71b83bc86f5e5714e23396b18c4d54c5
Reviewed-by: Simon Hausmann <[email protected]>
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We need to move the Data objects out of the Managed
objects, to avoid lots of trouble because inner classes
can't be forward declared in C++.
Instead move them all into a Heap namespace.
Change-Id: I736af60702b68a1759f4643aa16d64108693dea2
Reviewed-by: Simon Hausmann <[email protected]>
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And do the same change for ArrayData.
Change-Id: Ia1ae56bd0ff586c9b987e15af7a53f395a37054a
Reviewed-by: Simon Hausmann <[email protected]>
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This decouples things a bit better and helps moving
over to directly store heapobject pointers in other
objects.
Change-Id: I798f922e018b0a3ca6f8768e4a810187f34d82f6
Reviewed-by: Simon Hausmann <[email protected]>
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The methods don't require a context, and thus shouldn't be
implemented there.
Change-Id: If058e0c5067093a4161f2275ac4288aa2bc500f3
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: Ibb4658576a98b53de2eac2474ce4d5b9eb83b6ae
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I29ebc1f06bb3f0d20e6e21840c7fe326a0f4546d
Reviewed-by: Simon Hausmann <[email protected]>
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This is a step towards storing direct heap object pointers for the values
on the JS stack, to avoid the costly indirection for data access.
Change-Id: Ibb57ed6cf52a7088bbc95ee04ae3a4cb25b8c045
Reviewed-by: Simon Hausmann <[email protected]>
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This actually violates the C++ standard that defines that
you aren't allowed to call member functions on an invalid
object.
Instead insert the 0 pointer checks on the caller side where
required.
Change-Id: I8be3c3831594bb6482e9ef6de6e590ec437ac0f8
Reviewed-by: Simon Hausmann <[email protected]>
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Implement the simple array as a circular buffer instead
of an array with head room. This fixes a couple of severe
issues with performance and memory management if the array
is being used as a queue.
Task-number: QTBUG-41421
Change-Id: I146ad8a874407c108aa8fe1eae68e9957e154847
Reviewed-by: Simon Hausmann <[email protected]>
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In the QQmlScriptString we store the binding id and it is an index into the
runtimeFunctions array of the compilation unit. However we don't store the
compilation unit and instead in QQmlBinding and QQmlExpression try to retrieve
it from the cache via the context url (we have the context after all). That
turns out to be not a reliable way, as sometimes the URL might slightly differ
from the originally compiled cache (qrc:/// turning to qrc:/ maybe).
Consequently the type is (unnecessarily) compiled again and unfortunately not
_linked_, therefore the runtime functions array is empty. Another option is
that when the component was created from a QByteArray, then no entry exists in
the cache in the first place.
This patch addresses the problem by storing a reference to the compilation unit
in the QQmlContextData. That we can safely retrieve and it'll make sure the
compilation unit also stays alive.
In the process of that the manual reference counting was switched over to
QQmlRefCount and QQmlRefPointer for QV4::CompilationUnit.
Task-number: QTBUG-41193
Change-Id: I9111f9a3b65618e453954abcd789c039e65a94f7
Reviewed-by: Lars Knoll <[email protected]>
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