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Change-Id: I065f17abd1cb71cd8d6ead76abf7a544eb7a99c0
Reviewed-by: Andy Nichols <[email protected]>
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Change-Id: If91e0e28d004f1db978dcab393f189743bb69cd5
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Conflicts:
src/qml/jsruntime/qv4engine_p.h
src/qml/jsruntime/qv4runtime_p.h
src/qml/qml/qqmldelayedcallqueue.cpp
src/qml/qml/qqmlvaluetypewrapper.cpp
src/qml/qml/qqmlvmemetaobject.cpp
src/qml/qml/v8/qv8engine_p.h
tests/auto/quick/qquicktext/tst_qquicktext.cpp
Change-Id: I3f0608c7beb88088cbbef4d0db59920f56deaea9
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Conflicts:
src/plugins/qmltooling/qmldbg_profiler/qqmlprofilerservice.cpp
src/qml/jsruntime/qv4engine.cpp
src/qml/jsruntime/qv4engine_p.h
Change-Id: I89ffccd699bee675732758d039e22224b275d60d
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If updatePending is set, that means we want to call update()
eventually. If we just reset updatePending without calling
update(), we produce UI glitches.
Change-Id: Ie7353b2f5da567e196dbee8c113920e0e4702304
Task-number: QTCREATORBUG-16022
Reviewed-by: Robert Loehning <[email protected]>
Reviewed-by: Laszlo Agocs <[email protected]>
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Change-Id: Ifb69f73ac805afe5e3c8708fa975b7d3c13a4e48
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Reduce code duplication by chaining constructors.
Change-Id: I8a0afd20ed13d4eb938536dcb05787ba2565a4cc
Reviewed-by: Simon Hausmann <[email protected]>
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Change-Id: I886287812c1c3cd56739e24470492adc90cfafbb
Reviewed-by: Laszlo Agocs <[email protected]>
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Change-Id: Ic7a550e55cc4ece4c3a5547dae5bf0dbb3f5b0ac
Reviewed-by: Laszlo Agocs <[email protected]>
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Change-Id: Id98d3514e602a3c8c159a27be7b2fd24d7d290ae
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Change-Id: I57b06e2e98beb010a56dd0593d93e078ecf76eea
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Change-Id: Ia5db63c39287d23c3ed279aa5671a9e7bc7b26c0
Reviewed-by: Gunnar Sletta <[email protected]>
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Currently the Qt Quick module depends on either the OpenGL or OpenGLES
headers being available at build time. Since we are adding support for
adaptations that do not depend on OpenGL, it should be possible to build
Qt Quick in environments that do not have OpenGL development headers.
This does present many challenges though because in some cases GL types,
and classes that require OpenGL are part of the public APIs. However
since these classes were never available when QT_NO_OPENGL was defined,
it should be possible to redefine the function signatures under this
scenario, since it's not possible to break binary compatibility if there
never were any binaries to break compatibility with.
One of the bigger changes that was necessary to facilitate this change
is creating interfaces out of QSGContext and QSGRenderContext. Here the
default behavior was usage of OpenGL directly, even though subclasses
could override all OpenGL usage. Making them interfaces should bring
QSGContext and QSGRenderContext more in line with the other classes
present in the adaptation layer.
Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200
Reviewed-by: Laszlo Agocs <[email protected]>
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Remove #ifdef sections for Q_OS_WINCE and wince .pro file clauses.
Task-number: QTBUG-51673
Change-Id: I33ab74f0c2ce9086c3610c5fa727f281197b6b55
Reviewed-by: Robin Burchell <[email protected]>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <[email protected]>
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The inspector service had bitrotted to a point where there was little
code to be rescued. Apparently it was never really finished and quite
some code didn't make any sense. This change removes some features
that were unused or didn't work correctly:
1. Panning and Zooming with mouse wheel and touch interaction. This
might be useful in some contexts, but the implementation was so broken
that it wasn't worth trying to fix it. The whole idea of doing this on
the layer of QQuickItems is not so great because there is no
distinction between spontaneous changes triggered by the application
and debugging interaction triggered from outside. It might be better to
implement such functionality on a lower level, e.g. in the renderer.
2. Reloading the scene with debug changes. Use one of the other debug
services to change properties. Clearing the component cache is a rather
drastic measure and not necessary here.
In turn, we get support for inspecting multiple windows, and all
subclasses of QQuickWindow are supported now. Also, show-on-top works
now.
Task-number: QTBUG-33376
Change-Id: I65497f49c6b46128a600b0e3a31483eeef40313c
Reviewed-by: Simon Hausmann <[email protected]>
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Conflicts:
tests/auto/quick/qquicklistview/tst_qquicklistview.cpp
Change-Id: I9588a3e2c7d590e031dd4c66905a79f0d74d3ac8
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Do not access null share contexts.
Task-number: QTBUG-49929
Change-Id: I1c88563df71dd6c5d186b6f2ae147614fcc6ded9
Reviewed-by: Laszlo Agocs <[email protected]>
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The position of the offscreen window needs to be exact
as it is used for popup menus by the Quick Controls.
Updating the position in show amends the situation.
Task-number: QTBUG-49097
Change-Id: I416021d6632ede45b1f9dc6b35a3ff15394566ee
Reviewed-by: Laszlo Agocs <[email protected]>
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Performance will be bad but this allows having simple scenes in a
QQuickWidget embedded into a QGraphicsView (ouch).
This kind of setup is strongly discouraged but QWidget already has the
readback-based fallback for render(), so we only need to add the
update re-routing to the proxy widget.
Task-number: QTBUG-49724
Change-Id: I1c80cb0a7b401327304ec7b92c77dc654d843b33
Reviewed-by: Paul Olav Tvete <[email protected]>
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This was replaced by a proper requestUpdate mechanism at the QWindow level, so
it isn't needed anymore. As we can't remove the QQuickWidget version so easily,
document the exhaust_delay reasoning, as it is not too obvious.
Change-Id: I0a15237bacae47dc87af6b6018a7bc1b47eb8d2d
Reviewed-by: Gunnar Sletta <[email protected]>
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Change-Id: Ica75a71062d0613e415f2433c5c22c2e251b37cd
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Make sure the context is correct the first time we create the
offscreenSurface, so we don't have to destroy it immediately
afterwards and create a new one. This causes problems with
some (probably buggy) drivers.
Task-number: QTBUG-48440
Change-Id: I4790e1b02738fc84aca201430548934d8054e2b2
Reviewed-by: Laszlo Agocs <[email protected]>
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Change-Id: I3567f741394f912d4312460e85555b6c39b61cb4
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Conflicts:
src/quick/util/qquickimageprovider.cpp
Change-Id: I7ca4e49468b5ba697208287be4684e42b9900023
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Task-number: QTBUG-36985
Change-Id: I219375d405fbfb53611c0138698e955d9cd5d821
Reviewed-by: Venugopal Shivashankar <[email protected]>
Reviewed-by: Topi Reiniö <[email protected]>
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The "visibility" and "visible" properties are exported to QML and
should return useful values.
Task-number: QTBUG-49054
Change-Id: I3c474885653c4b57659b02f183293e3186edc972
Reviewed-by: Laszlo Agocs <[email protected]>
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Just "Key" or "Mouse" as only attributes of input events are not very
useful. This change adds some additional information and also collects
input events from QQuickWindow.
Change-Id: I062bbffeef3fa87776bc8be33f2321edf793faa2
Reviewed-by: Simon Hausmann <[email protected]>
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Conflicts:
src/quickwidgets/qquickwidget.cpp
Change-Id: I3e2326bc86a9d3adaafbe3830b75ce9afa81c45b
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Task-number: QTCREATORBUG-15040
Change-Id: I401aec030840175efda2e2f0ec60569ce9c46b02
Reviewed-by: Gunnar Sletta <[email protected]>
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Partially reverting
db525935ccd64d2c5c674f8a66dbe7096d754e9f
Task-number: QTCREATORBUG-15040
Change-Id: I6ced42a3d00bb1c419b2b0d4729bc4f5f3cf8bc7
Reviewed-by: Gunnar Sletta <[email protected]>
Reviewed-by: Laszlo Agocs <[email protected]>
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Following the qtbase fixes, start doing things correctly in the
QQuickWidget examples too. Remove the checkbox and use a --transparent
command line argument (like in hellogl2).
In addition --transparent --no_render_alpha can be used to verify the
most problematic case: when alpha is present and the backingstore contains
semi-transparent pixels in places where the underlying QOpenGLWidget is
opaque. Here the result must still be an opaque pixel. This was previously
ensured by a glColorMask call, now replaced by glBlendFuncSeparate in
QPlatformBackingStore.
Task-number: QTBUG-47276
Change-Id: Ia040f899405f73e95e957becee5df43683af9c39
Reviewed-by: Allan Sandfeld Jensen <[email protected]>
Reviewed-by: Gunnar Sletta <[email protected]>
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It is not invalid to have a widget with a 0,0 size. The FBO logic
already handles this: no FBO is created in this case, it will be done
on a subsequent resize. However, we can still get to render() which
is not currently prepared to handle this case. Correct this.
Task-number: QTBUG-47588
Task-number: QTBUG-48059
Change-Id: Idd674c536847e5f293fec5a40aa3038600473c27
Reviewed-by: Gunnar Sletta <[email protected]>
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Change-Id: Ie37ed5fac642931b658d2b738ddd45d23cda54c6
Reviewed-by: Robin Burchell <[email protected]>
Reviewed-by: Mitch Curtis <[email protected]>
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This will allow us to remove the instance() methods and create the
services from factories in plugins. Also, it allows us to remove the
isDebugging member from QQmlEnginePrivate.
Change-Id: Id9d9820a910902ecfdb1e8175e215093ce3d0965
Reviewed-by: Simon Hausmann <[email protected]>
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We will access the services' functionality through those interfaces
once they live in their own plugins.
Change-Id: I0a0d7e73c07cb874b3b507cc4a9d304588c87bca
Reviewed-by: Simon Hausmann <[email protected]>
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Like with QOpenGLWidget, not requesting a multisampled context
unnecessarily avoids crashing with Mesa/Intel/EGL (f.ex. in the
qquickviewcomparison example when enabling multisampling).
Task-number: QTBUG-47509
Change-Id: Ia22110332f639a238cfb3b2c36916f65c00a7bbc
Reviewed-by: Andy Nichols <[email protected]>
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This will allow us to move QQmlDebugServer into a plugin. The new QQmlDebugServer
is the interface exposed to connection plugins. The interface exposed to services
is renamed to QQmlDebugConnector, as technically it doesn't have to be a
"server".
Change-Id: Id508b8c0a6960228e889f45a437b73060392db39
Reviewed-by: Simon Hausmann <[email protected]>
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They all internally map to one-liners and just add to binary size and
complexity. Especially, the most used one, isDebuggingEnabled(), simply
checks if there is a QQmlDebugServer::instance().
Change-Id: Ib269928e08506894d933f6696e34ff0d3acb048b
Reviewed-by: Simon Hausmann <[email protected]>
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Conflicts:
.qmake.conf
src/qml/qml/qqmlengine.cpp
src/quick/items/qquickitemsmodule.cpp
tools/qml/main.cpp
Change-Id: Ida8daf6b4d7e675385f2f5514c446e52dedaf136
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Similarly to QOpenGLWidget, functions like QOpenGLFramebufferObject::bindDefault()
should bind the QQuickWidget's FBO, not 0, while rendering the scene graph.
This becomes particularly important on platforms with surfaceless context support.
Here offscreen surfaces are not backed by any surface. Therefore any OpenGL operation
accessing the current draw framebuffer with FBO 0 bound may potentially crash, as there
is no draw framebuffer at all.
The distance field glyph cache exhibits this issue when running with EGL on Mesa:
glViewport crashes when we render via QQuickWidget and the current framebuffer is reset
to 0. The problem goes away when the code changed is to use bindDefault() - as it should have
anyhow - and QQuickWidget is enhanced to communicate the "default" framebuffer to QOpenGLContext,
just like QOpenGLWidget does.
Task-number: QTBUG-46415
Task-number: QTBUG-43269
Change-Id: I35fe375a0870dadecc4a074dfdec122c6a4c92ab
Reviewed-by: Eskil Abrahamsen Blomfeldt <[email protected]>
Reviewed-by: Paul Olav Tvete <[email protected]>
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Conflicts:
src/qml/jsruntime/qv4engine_p.h
src/quick/items/qquickitemsmodule.cpp
src/quick/items/qquicktext.cpp
src/quick/util/qquickpixmapcache.cpp
tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
Change-Id: I90ecaad6a4bfaa4f36149a7463f4d7141f4a516a
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QQuickWidget used short delay before rendering. This caused
black area to flash on the widget briefly. Instead of scheduling
redraw, render scene immediately.
Task-number: QTBUG-46387
Change-Id: I342d96a1aaef3244190221807b0d816815697623
Reviewed-by: Gunnar Sletta <[email protected]>
Reviewed-by: Laszlo Agocs <[email protected]>
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Change-Id: I8e9db998eee0af5f62c1384f2dcb2028254cc642
Reviewed-by: Gunnar Sletta <[email protected]>
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Conflicts:
src/qml/qml/qqmlbinding.cpp
src/qml/jsruntime/qv4arraybuffer.cpp
src/qml/jsruntime/qv4functionobject.cpp
Change-Id: Ic752e9dfd69b282093651c9234c110a49762f06d
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Otherwise we get visually different results with QQuickWindow
and QQuickWidget on OS X.
Task-number: QTBUG-42861
Change-Id: Icbf6f6e980129f5de73a88e7be7bef4f592e875e
Reviewed-by: Gunnar Sletta <[email protected]>
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The position of the offscreen window would always be set to 0,0,
making it impossible to get the actual position of the scene.
With this change, it will be possible for child windows or items
in the scene to correctly calculate their global position.
Change-Id: Ibd3ff03880209047776e86ad889b40cbf79c3e6e
Reviewed-by: Laszlo Agocs <[email protected]>
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Conflicts:
src/quick/util/qquickpixmapcache.cpp
tests/auto/quick/qquickwindow/BLACKLIST
Change-Id: Ie81612f2884f8ea508c48ba2735ec54ea1c2eca5
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There's a number of APIs (such as all the scenegraph-related
signals) that are currently missing from QQuickWidget.
Instead of duplicating every API in QQuickWidget, simply expose
the underlying offscreen QQuickWindow.
Task-number: QTBUG-45260
Change-Id: I1a89fe600ce675963ea24ee6dd56d6ca4fea9cd2
Reviewed-by: Andy Shaw <[email protected]>
Reviewed-by: Gunnar Sletta <[email protected]>
Reviewed-by: Laszlo Agocs <[email protected]>
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Like it was done for QOpenGLWidget.
Task-number: QTBUG-45106
Change-Id: I69c11f53f781f57ceebb9b7ed95a2753bff31492
Reviewed-by: Giuseppe D'Angelo <[email protected]>
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