From 8139a219ddae7f2f14d74f923b78b39af756a402 Mon Sep 17 00:00:00 2001 From: Andy Nichols Date: Mon, 18 Apr 2016 16:39:40 +0200 Subject: 2DRenderer: Have renderers tied to QPaintDevice Previously the software renderer would create a backing store for a given window if one was needed. This has been moved to the render loop where the backingstore is flushed to the window. This refactoring should make the software renderers flexible enough to work with QQuickRenderControl. Change-Id: Idbbb1da870afbf28e45213a887be68dba11dc592 Reviewed-by: Laszlo Agocs --- src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp') diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp index 2ed1da46f4..a9dbd7e325 100644 --- a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp @@ -89,7 +89,6 @@ QT_BEGIN_NAMESPACE QSGSoftwareRenderContext::QSGSoftwareRenderContext(QSGContext *ctx) : QSGRenderContext(ctx) - , currentWindow(0) , m_initialized(false) { } -- cgit v1.2.3