// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import "components" Rectangle { width: 1024; height: 600 color: "#eee" function getTransformationDetails(item, pinchhandler) { return "\n\npinch.scale:" + pinchhandler.scale.toFixed(2) + "\npinch.rotation:" + pinchhandler.rotation.toFixed(2) + "\npinch.translation:" + "(" + pinchhandler.translation.x.toFixed(2) + "," + pinchhandler.translation.y.toFixed(2) + ")" + "\nrect.scale: " + item.scale.toFixed(2) + "\nrect.rotation: " + item.rotation.toFixed(2) + "\nrect.position: " + "(" + item.x.toFixed(2) + "," + item.y.toFixed(2) + ")" } function activePincher() { if (grandparentPinch.active) return grandparentPinch else if (parentPinch.active) return parentPinch else if (pinch2.active) return pinch2 return pinch3 // always return a pinch handler, even when its inactive. The indicator will be invisble anyway. } Rectangle { width: parent.width - 100; height: parent.height - 100; x: 50; y: 50 color: "beige" border.width: grandparentPinch.active ? 2 : 0 border.color: border.width > 0 ? "red" : "transparent" antialiasing: true PinchHandler { id: grandparentPinch objectName: "grandparent pinch" minimumScale: 0.5 maximumScale: 3 minimumPointCount: 3 maximumPointCount: 6 // mutants are allowed; using both hands is not normal for a pinch gesture, but we can't tell } Text { text: "Pinch with 3 or more fingers to scale, rotate and translate" + getTransformationDetails(parent, grandparentPinch) } Rectangle { width: parent.width - 100; height: parent.height - 100; x: 50; y: 50 color: "#ffe0e0e0" antialiasing: true PinchHandler { id: parentPinch objectName: "parent pinch" minimumScale: 0.5 maximumScale: 3 } Text { text: "Pinch with 2 fingers to scale, rotate and translate" + getTransformationDetails(parent, parentPinch) } Rectangle { id: rect2 width: 400 height: 300 color: "lightsteelblue" antialiasing: true x: 100 y: 200 rotation: 30 transformOrigin: Item.TopRight border.width: (lsbDragHandler.active || pinch2.active) ? 2 : 0 border.color: border.width > 0 ? "red" : "transparent" Text { anchors.centerIn: parent text: "Pinch with 2 fingers to scale, rotate and translate\nDrag with 1 finger" + getTransformationDetails(rect2, pinch2) + "\nz " + rect2.z } DragHandler { id: lsbDragHandler objectName: "lightsteelblue drag" } PinchHandler { id: pinch2 objectName: "lightsteelblue pinch" minimumRotation: -45 maximumRotation: 45 minimumScale: 0.5 maximumScale: 3 xAxis.minimum: 0 xAxis.maximum: 600 // acceptedModifiers: Qt.ControlModifier } TapHandler { gesturePolicy: TapHandler.DragThreshold; onTapped: rect2.z = rect3.z + 1 } } Rectangle { id: rect3 x: 500 width: 400 height: 300 color: "wheat" antialiasing: true border.width: (wheatDragHandler.active || pinch3.active) ? 2 : 0 border.color: border.width > 0 ? "red" : "transparent" Text { anchors.centerIn: parent text: "Pinch with 3 fingers to scale, rotate and translate\nDrag with 1 finger" + getTransformationDetails(rect3, pinch3) + "\nz " + rect3.z } DragHandler { id: wheatDragHandler objectName: "wheat drag" } PinchHandler { id: pinch3 objectName: "wheat 3-finger pinch" minimumPointCount: 3 minimumScale: 0.1 maximumScale: 10 onActiveChanged: { if (!active) anim.restart(centroid.velocity) } onGrabChanged: function (transition, point) { if (transition === 0x10) { // GrabExclusive console.log(point.id, "grabbed @", point.position) Qt.createQmlObject("import QtQuick; Rectangle { opacity: 0.5; border.color: 'red'; radius: 8; width: radius * 2; height: radius * 2; " + "x: " + (point.position.x - 8) + "; y: " + (point.position.y - 8) + "}", rect3, "touchpoint" + point.id); } } } TapHandler { gesturePolicy: TapHandler.DragThreshold; onTapped: rect3.z = rect2.z + 1 } MomentumAnimation { id: anim; target: rect3 } } Rectangle { id: rect4 x: 400 y: 250 width: 300 height: 220 color: "#609cbc3d" radius: 10 antialiasing: true border { width: 5 color: "maroon" } PinchHandler { id: pinch4 target: null xAxis.onActiveValueChanged: (delta) => rect4.width = Math.min(500, Math.max(120, 15 * Math.round((rect4.width + delta) / 15))) yAxis.onActiveValueChanged: (delta) => rect4.opacity = Math.max(0.1, Math.min(0.9, rect4.opacity - delta / 200)) rotationAxis.onActiveValueChanged: (delta) => rect4.radius = Math.max(0, Math.min(60, rect4.radius + delta)) scaleAxis.onActiveValueChanged: (delta) => rect4.border.width *= delta } Text { anchors.fill: parent anchors.margins: rect4.radius / Math.PI + rect4.border.width text: "Pinch with 2 fingers to tweak various properties" wrapMode: Text.WordWrap } Text { anchors.top: rect4.bottom anchors.left: rect4.left text: "opacity " + rect4.opacity.toFixed(3) + " width " + rect4.width + " border " + rect4.border.width.toFixed(1) + " radius " + rect4.radius.toFixed(1) } } } } Rectangle { id: centroidIndicator property QtObject pincher: activePincher() x: pincher.centroid.scenePosition.x - radius y: pincher.centroid.scenePosition.y - radius z: 1 visible: pincher.active radius: width / 2 width: 10 height: width color: "red" } }