# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause cmake_minimum_required(VERSION 3.16) project(customrendernode LANGUAGES CXX) find_package(Qt6 REQUIRED COMPONENTS Core GuiPrivate Qml Quick ShaderTools) qt_standard_project_setup(REQUIRES 6.9) qt_add_executable(customrendernode WIN32 MACOSX_BUNDLE main.cpp customrender.cpp customrender.h ) target_link_libraries(customrendernode PRIVATE Qt6::Core Qt6::GuiPrivate Qt6::Qml Qt6::Quick ) qt_add_qml_module(customrendernode URI SceneGraphRendering QML_FILES main.qml RESOURCE_PREFIX /scenegraph/customrendernode NO_RESOURCE_TARGET_PATH ) qt6_add_shaders(customrendernode "shaders" # gl_VertexId is in earliest OpenGL ES 3.00, and GLSL 130 GLSL "300 es,130" PREFIX "/scenegraph/customrendernode" FILES "shaders/customrender.vert" "shaders/customrender.frag" ) install(TARGETS customrendernode BUNDLE DESTINATION . RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} ) qt_generate_deploy_qml_app_script( TARGET customrendernode OUTPUT_SCRIPT deploy_script MACOS_BUNDLE_POST_BUILD NO_UNSUPPORTED_PLATFORM_ERROR DEPLOY_USER_QML_MODULES_ON_UNSUPPORTED_PLATFORM ) install(SCRIPT ${deploy_script})