// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only import QtQuick import QtQuick.Controls.impl import QtQuick.Controls.FluentWinUI3.impl as Impl import QtQuick.Templates as T T.Slider { id: control implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset, implicitHandleWidth + leftPadding + rightPadding) implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset, implicitHandleHeight + topPadding + bottomPadding) topPadding: horizontal ? __config.topPadding : __config.leftPadding || 0 leftPadding: horizontal ? __config.leftPadding : __config.bottomPadding || 0 rightPadding: horizontal ? __config.rightPadding : __config.topPadding || 0 bottomPadding: horizontal ? __config.bottomPadding : __config.rightPadding || 0 readonly property string __currentState: [ !control.enabled && "disabled", control.enabled && !control.pressed && control.hovered && "hovered", control.pressed && "pressed" ].filter(Boolean).join("_") || "normal" readonly property var __config: Config.controls.slider[__currentState] || {} readonly property Item __focusFrameTarget: control readonly property real __steps: Math.abs(to - from) / stepSize readonly property bool __isDiscrete: stepSize >= Number.EPSILON && Math.abs(Math.round(__steps) - __steps) < Number.EPSILON handle: Impl.StyleImage { x: Math.round(control.leftPadding + (control.horizontal ? control.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2)) y: Math.round(control.topPadding + (control.horizontal ? (control.availableHeight - height) / 2 : control.visualPosition * (control.availableHeight - height))) imageConfig: control.__config.handle property Rectangle indicator: Rectangle { property real diameter: !control.enabled ? 10 : control.pressed ? 8 : control.hovered ? 14 : 10 parent: control.handle width: diameter height: diameter radius: diameter * 0.5 x: (control.__config.handle.width - width) / 2 y: (control.__config.handle.height - height) / 2 color: control.enabled ? (control.hovered ? Qt.rgba(control.palette.accent.r, control.palette.accent.g, control.palette.accent.b, 0.9020) : control.pressed ? Qt.rgba(control.palette.accent.r, control.palette.accent.g, control.palette.accent.b, 0.8) : control.palette.accent) : control.palette.accent Behavior on diameter { // From WindowsUI 3 Animation Values NumberAnimation{ duration: 167 easing.type: Easing.OutCubic } } } } background: Item { implicitWidth: control.horizontal ? (_background.implicitWidth || _background.groove.implicitWidth) : (_background.implicitHeight || _background.groove.implicitHeight) implicitHeight: control.horizontal ? (_background.implicitHeight || _background.groove.implicitHeight) : (_background.implicitWidth || _background.groove.implicitWidth) property Item _background: Impl.StyleImage { parent: control.background width: parent.width height: parent.height imageConfig: control.__config.background property Item groove: Impl.StyleImage { parent: control.background._background x: control.leftPadding - control.leftInset + (control.horizontal ? control.__config.handle.width / 2 : (control.availableWidth - width) / 2) y: control.topPadding - control.topInset + (control.horizontal ? ((control.availableHeight - height) / 2) : control.__config.handle.height / 2) width: control.horizontal ? control.availableWidth - control.__config.handle.width : implicitWidth height: control.horizontal ? implicitHeight : control.availableHeight - control.__config.handle.width imageConfig: control.__config.groove horizontal: control.horizontal property Rectangle track: Rectangle { parent: control.background._background.groove y: control.horizontal ? 0 : parent.height - (parent.height * control.position) implicitWidth: control.horizontal ? control.__config.track.width : control.__config.track.height implicitHeight: control.horizontal ? control.__config.track.height : control.__config.track.width width: control.horizontal ? parent.width * control.position : parent.width height: control.horizontal ? parent.height : parent.height * control.position radius: control.__config.track.height * 0.5 color: control.palette.accent } } property Repeater ticksTop: Repeater { parent: control.background._background.groove model: control.__isDiscrete ? Math.floor(control.__steps) + 1 : 0 delegate: Rectangle { width: control.horizontal ? 1 : 4 height: control.horizontal ? 4 : 1 x: control.horizontal ? 6 + index * (parent.width - 2 * 6 - width) / (control.background._background.ticksTop.model - 1) : -4 - width y: control.horizontal ? -4 - height : 6 + index * (parent.height - 2 * 6 - height) / (control.background._background.ticksTop.model - 1) color: Application.styleHints.colorScheme == Qt.Light ? "#9C000000" : "#9AFFFFFF" required property int index } } property Repeater ticksBottom: Repeater { parent: control.background._background.groove model: control.__isDiscrete ? Math.floor(control.__steps) + 1 : 0 delegate: Rectangle { width: control.horizontal ? 1 : 4 height: control.horizontal ? 4 : 1 x: control.horizontal ? 6 + index * (parent.width - 2 * 6 - width) / (control.background._background.ticksBottom.model - 1) : parent.width + 4 y: control.horizontal ? parent.height + 4 : 6 + index * (parent.height - 2 * 6 - height) / (control.background._background.ticksBottom.model - 1) color: Application.styleHints.colorScheme == Qt.Light ? "#9C000000" : "#9AFFFFFF" required property int index } } } } }