// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QQUICKFLUENTWINUI3FOCUSSTROKE_P_H #define QQUICKFLUENTWINUI3FOCUSSTROKE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QQuickFluentWinUI3FocusStroke : public QQuickPaintedItem { Q_OBJECT Q_PROPERTY(QColor color READ color WRITE setColor FINAL) Q_PROPERTY(int radius READ radius WRITE setRadius FINAL) QML_NAMED_ELEMENT(FocusStroke) QML_ADDED_IN_VERSION(6, 8) public: explicit QQuickFluentWinUI3FocusStroke(QQuickItem *parent = nullptr); int radius() const; void setRadius(int radius); QColor color() const; void setColor(const QColor &color); void paint(QPainter *painter) override; private: QColor m_color = Qt::white; int m_radius; }; QT_END_NAMESPACE #endif // QQUICKFLUENTWINUI3FOCUSSTROKE_P_H