// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qquickiconimage_p.h" #include "qquickiconimage_p_p.h" #include #include QT_BEGIN_NAMESPACE QQuickIconImagePrivate::~QQuickIconImagePrivate() { icon.entries.clear(); } bool QQuickIconImagePrivate::updateDevicePixelRatio(qreal targetDevicePixelRatio) { if (isThemeIcon) { devicePixelRatio = calculateDevicePixelRatio(); return true; } return QQuickImagePrivate::updateDevicePixelRatio(targetDevicePixelRatio); } void QQuickIconImage::load() { Q_D(QQuickIconImage); // Both geometryChange() and QQuickImageBase::sourceSizeChanged() // (which we connect to load() in the constructor) can be called as a result // of load() changing the various sizes, so we must check that we're not recursing. if (d->updatingIcon) return; d->updatingIcon = true; QSize size = d->sourcesize; // If no size is specified for theme icons, it will use the smallest available size. if (size.width() <= 0) size.setWidth(width()); if (size.height() <= 0) size.setHeight(height()); const qreal dpr = d->calculateDevicePixelRatio(); if (const auto *entry = QIconLoaderEngine::entryForSize(d->icon, size * dpr, qCeil(dpr))) { // First, try to load an icon from the theme (index.theme). QQmlContext *context = qmlContext(this); const QUrl entryUrl = QUrl::fromLocalFile(entry->filename); d->url = context ? context->resolvedUrl(entryUrl) : entryUrl; d->isThemeIcon = true; } else if (d->source.isEmpty()) { // Then, try loading it through a platform icon engine. std::unique_ptr iconEngine(QIconLoader::instance()->iconEngine(d->icon.iconName)); if (iconEngine && !iconEngine->isNull()) { // ### TODO that's the best we can do for now to select different pixmaps based on the // QuickItem's state. QQuickIconImage cannot know about the state of the control that // uses it without adding more properties that are then synced up with the control. const QIcon::Mode mode = isEnabled() ? QIcon::Normal : QIcon::Disabled; const QImage image = iconEngine->scaledPixmap(size, mode, QIcon::Off, dpr).toImage(); d->devicePixelRatio = image.devicePixelRatio(); d->setImage(image); } } else { // Either we failed to load a named icon or the source was set instead; use that. d->url = d->source; d->isThemeIcon = false; } if (!d->url.isEmpty()) QQuickImage::load(); d->updatingIcon = false; } void QQuickIconImagePrivate::updateFillMode() { Q_Q(QQuickIconImage); // If we start with a sourceSize of 28x28 and then set sourceSize.width to 24, the fillMode // will change to PreserveAspectFit (because pixmapSize.width() > width()), which causes the // pixmap to be reloaded at its original size of 28x28, which causes the fillMode to change // to Pad (because pixmapSize.width() <= width()), and so on. if (updatingFillMode) return; updatingFillMode = true; const QSize pixmapSize = QSize(currentPix->width(), currentPix->height()) / calculateDevicePixelRatio(); if (pixmapSize.width() > q->width() || pixmapSize.height() > q->height()) q->setFillMode(QQuickImage::PreserveAspectFit); else q->setFillMode(QQuickImage::Pad); updatingFillMode = false; } qreal QQuickIconImagePrivate::calculateDevicePixelRatio() const { Q_Q(const QQuickIconImage); return q->window() ? q->window()->effectiveDevicePixelRatio() : qApp->devicePixelRatio(); } QQuickIconImage::QQuickIconImage(QQuickItem *parent) : QQuickImage(*(new QQuickIconImagePrivate), parent) { setFillMode(Pad); } QString QQuickIconImage::name() const { Q_D(const QQuickIconImage); return d->icon.iconName; } void QQuickIconImage::setName(const QString &name) { Q_D(QQuickIconImage); if (d->icon.iconName == name) return; d->icon.entries.clear(); d->icon = QIconLoader::instance()->loadIcon(name); if (d->icon.iconName.isEmpty()) d->icon.iconName = name; if (isComponentComplete()) load(); emit nameChanged(); } QColor QQuickIconImage::color() const { Q_D(const QQuickIconImage); return d->color; } void QQuickIconImage::setColor(const QColor &color) { Q_D(QQuickIconImage); if (d->color == color) return; d->color = color; if (isComponentComplete()) load(); emit colorChanged(); } void QQuickIconImage::setSource(const QUrl &source) { Q_D(QQuickIconImage); if (d->source == source) return; d->source = source; if (isComponentComplete()) load(); emit sourceChanged(source); } void QQuickIconImage::snapPositionTo(QPointF pos) { // Ensure that we are placed on an integer position relative to the owning control. We assume // that there is exactly one intermediate parent item between us and the control (in practice, // the contentItem). The idea is to enable the app, by placing the controls at integer // positions, to avoid the image being smoothed over pixel boundaries in the basic, DPR=1 case. QPointF offset; if (parentItem()) offset = parentItem()->position(); QPointF offsetPos(std::round(offset.x() + pos.x()), std::round(offset.y() + pos.y())); setPosition(offsetPos - offset); } void QQuickIconImage::componentComplete() { QQuickImage::componentComplete(); load(); } void QQuickIconImage::geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry) { QQuickImage::geometryChange(newGeometry, oldGeometry); if (isComponentComplete() && newGeometry.size() != oldGeometry.size()) load(); } void QQuickIconImage::pixmapChange() { Q_D(QQuickIconImage); QQuickImage::pixmapChange(); d->updateFillMode(); // Don't apply the color if we're recursing (updateFillMode() can cause us to recurse). if (!d->updatingFillMode && d->color.alpha() > 0) { QImage image = d->currentPix->image(); if (!image.isNull()) { QPainter painter(&image); painter.setCompositionMode(QPainter::CompositionMode_SourceIn); painter.fillRect(image.rect(), d->color); d->currentPix->setImage(image); } } } QT_END_NAMESPACE #include "moc_qquickiconimage_p.cpp"