// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
//TESTED_COMPONENT=qtdeclarative
testcase = {
basic_animated_sprite_usage: function()
{
// Test Meta-data
testTitle = "Using AnimatedSprite elements";
testBinary = "animatedsprite.qml";
testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite";
testGoal = "Verify an AnimatedSprite can be used to display an animating character.";
testPreconditions = "None";
testGroups = "BAT,QtQuick 2.0";
// Test Steps
prompt(twiki('---+++ ' + testTitle + '
*Goal:* ' + testGoal + '
*Pre-Requisites:* ' + testPreconditions + '
*Tested Binary:* ' + testBinary + '
| *Step* | *Verification* |
| Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
| | Watching closely, note that after the bear points its paw, it will look right, then look left, then blink |
| Press the Reverse button | After the bear points its paw, it should blink, then look left, then look right |
| Press the FPS "+" button 10 times | The FPS label shows 15 |
| | The bear is animating quickly |
| Press the FPS "-" button 10 times | The FPS label shows 5 |
| | The bear is animating slowly |'));
},
changing_a_sprite_source: function()
{
// Test Meta-data
testTitle = "Changing a sprite source";
testBinary = "animatedsprite.qml";
testSource: "$QTDIR/qtdeclarative/tests/system/animatedspriteadvance";
testGoal = "Verify an AnimatedSprite source property can be changed, redrawing the new sprite.";
testPreconditions = "None";
testGroups = "BAT,QtQuick 2.0";
// Test Steps
prompt(twiki('---+++ ' + testTitle + '
*Goal:* ' + testGoal + '
*Pre-Requisites:* ' + testPreconditions + '
*Tested Binary:* ' + testBinary + '
| *Step* | *Verification* |
| Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
| | The bear\'s eyes are brown |
| Press the blue button under the Eyes control | The bear\'s eyes are blue |
| Press the white button under the Body control | The bear is now a polar bear with blue eyes |
| Press the gray button under the Body control | The blue eyed polar bear\'s face and abdomen are now gray |
| | All of the items are still animating in sync |'));
},
changing_the_animation_timing_method: function()
{
// Test Meta-data
testTitle = "Changing the method used to animate a sprite";
testBinary = "animatedsprite.qml";
testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite";
testGoal = "Verify an AnimatedSprite can be timed using application frame sync or a specified frame rate.";
testPreconditions = "None";
testGroups = "BAT,QtQuick 2.0";
// Test Steps
prompt(twiki('---+++ ' + testTitle + '
*Goal:* ' + testGoal + '
*Pre-Requisites:* ' + testPreconditions + '
*Tested Binary:* ' + testBinary + '
| *Step* | *Verification* |
| Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
| Press FrameSync | Rate should show FrameSync |
| | The bear should be animating very fast and the FPS counter should still be 5 |
| Press FrameSync | The bear should be again animating slowly, Rate should show FrameRate |
| Press the FPS "-" button 5 times | FPS should show 0 |
| | The bear should be not moving |
| Press the FPS "-" button | The FPS label should show -1 |
| | The bear should be not moving |
| Press the FPS "+" button twice | FPS should show 1 |
| | The bear should be animating slowly |'));
}
}