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Edutainment 2018: Xi'an, China
- Abdennour El Rhalibi, Zhigeng Pan, Haiyan Jin, Dandan Ding, Andrés Adolfo Navarro Newball, Yinghui Wang:

E-Learning and Games - 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings. Lecture Notes in Computer Science 11462, Springer 2019, ISBN 978-3-030-23711-0
Virtual Reality and Augmented Reality in Edutainment
- Haiyan Jin, Wentao Lin, Zhaolin Xiao, Huan Liu, Bin Wang, Xiuxiu Li:

Barycentric Shift Model Based VR Application for Detection and Classification on Body Balance Disorders. 3-12 - Shaohua Liu, Xiyuan Song, Hao Jiang, Min Shi, Tianlu Mao:

Simulating Waiting Hall with Mass Passengers. 13-20 - Amira Nasr Eddine, Junjun Pan:

Geospatial Data Holographic Rendering Using Windows Mixed Reality. 21-25 - Andrea Ortiz, Cristian Vitery, Carolina González, Hendrys Tobar

:
Developing an Augmented Reality Multiplayer Learning Game: Lessons Learned. 26-29 - Mara Catalina Aguilera-Canon

, Tom Wainwright, Xiaosong Yang
, Hammadi Nait-Charif:
Mixed Reality-Based Simulator for Training on Imageless Navigation Skills in Total Hip Replacement Procedures. 30-34 - Shaohua Liu, Tong Zhao, Hongwei Zhang, Xiyuan Song, Haibo Liu, Shijun Dai, Tianlu Mao:

Naturally Interact with Mobile Virtual Reality by CAT. 35-38 - Farbod Shakouri, Feng Tian:

Avebury Portal - A Location-Based Augmented Reality Treasure Hunt for Archaeological Sites. 39-49
Gamification for Serious Game and Training
- Long Zuo, Shuo Xiong, Zhichao Wang, Hiroyuki Iida

:
An Analysis of Gamification Effect of Frequent-Flyer Program. 53-60 - Keigo Yabuki, Kaoru Sumi

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A Serious Game for Learning the Conversation Method with Autism for Typically Developing. 61-68 - Lvjie She, Jinsong Fan, Mingliang Cao:

User Experience Research and Practice of Gamification for Driving Training. 69-78 - Jin Wang, Tingting Liu, Zhen Liu, Yanjie Chai

:
Affective Interaction Technology of Companion Robots for the Elderly: A Review. 79-83 - Diego Fernando Loaiza Buitrago

, Luis Alejandro Álvarez, Carlos Marquez, Diego Fernando Duque, Yana Saint-Priest, Patricia Segovia
, Andrés Adolfo Navarro Newball
:
Gamification Strategies for an Introductory Algorithms and Programming Course. 84-87
Graphics, Imaging and Applications
- Xiaojuan Ning, Jie Ma, Zhiyong Lv, Qingzheng Xu, Yinghui Wang:

Structure Reconstruction of Indoor Scene from Terrestrial Laser Scanner. 91-98 - Pengbo Zhou, Xiaotong Liu, Heng Wang, Xiaofeng Wang:

A Fast and Layered Real Rendering Method for Human Face Model - D-BRDF. 99-106 - Jing Wang, Hui Zhao, Feng Liu, Jie Zhang:

A Queue-Based Bandwidth Allocation Method for Streaming Media Servers in M-Learning VoD Systems. 107-114 - Yinghui Wang, Yanni Zhao, Ningna Wang, Xiaojuan Ning, Zhenghao Shi, Minghua Zhao, Ke Lv, Liangyi Huang:

A Hole Repairing Method Based on Edge-Preserving Projection. 115-122 - Yanni Zhao, Yinghui Wang, Ningna Wang, Xiaojuan Ning, Zhenghao Shi, Minghua Zhao, Ke Lv, Liangyi Huang:

A Hole Repairing Method Based on Slicing. 123-131 - Minghua Zhao, Tang Chen, Zhenghao Shi, Peng Li, Bing Li, Yinghui Wang:

An Improved Total Variation Denoising Model. 132-139 - Wei Liang, Yinghui Wang, Wen Hao, Xiuxiu Li, Xiuhong Yang, Lu Liu:

Spectral Dictionary Learning Based Multispectral Image Compression. 140-144 - Xiuxiu Li, Haiyan Jin, Zhaolin Xiao, Liwen Shi:

Intrinsic Co-decomposition for Stereoscopic Images. 145-148 - Shuang Zhang, Lu Wang, Xiangchuan Yu, Bo Chen:

A Terrain Classification Method for POLSAR Images Based on Modified Scattering Parameters. 149-153 - Lu Liu, Haiyan Jin, Junfei Shi, Wei Liang:

PolSAR Data Classification via Combined Similarity Based Immune Clonal Spectral Clustering. 154-158
Game Rendering and Animation
- Tingting Liu, Zhen Liu, Yanjie Chai

, Jin Wang:
Modeling Emotional Contagion for Crowd in Emergencies. 161-168 - Dan Song, Yao Jin, Tongtong Wang, Chengyang Li, Ruofeng Tong, Jian Chang:

A Semantic Parametric Model for 3D Human Body Reshaping. 169-176 - Sarmad A. Abdulazeez, Abdennour El Rhalibi:

Dynamic Load Balancing for Massively Multiplayer Online Games Using OPNET. 177-191 - Lijuan Wang, Yinghui Wang, Ningna Wang, Xiaojuan Ning, Ke Lv, Liangyi Huang:

A Slice-Guided Method of Indoor Scene Structure Retrieving. 192-202 - Fenggen Guo, Zizhao Wu:

A Deep Reinforcement Learning Approach for Autonomous Car Racing. 203-210 - Hua-Xian Pan, Lei Cai:

An Improved Bi-goal Algorithm for Many-Objective Optimization. 211-218 - Qihui Wu, Rui Liu, Dongsheng Zhou, Qiang Zhang

:
3D Human Motion Retrieval Based on Graph Model. 219-227
Game Rendering and Animation and Computer Vision in Edutainment
- Dongsheng Yang, Yuling Fan, Meili Wang:

Position-Based Simulation of Skeleton-Driven Characters. 231-235 - Jusheng Yu, Lu Li, Yutao Qi:

Parallel MOEA/D for Real-Time Multi-objective Optimization Problems. 236-240 - Xiaohua Li

, Chenxu Zhao, Jiulong Zhang, Xiuxiu Li:
Bearing-Only and Bearing-Doppler Target Tracking Based on EKF. 241-244 - Zizhao Wu, Feiwei Qin

, Shi Li, Yigang Wang:
A Motion-Driven System for Performing Art. 245-248 - Junfei Shi, Haiyan Jin, Yinghui Wang, Zhiyong Lv, Lu Liu:

Latent Topic Model Based Multi-feature Learning for PolSAR Terrain Classification. 249-252
E-Learning and Game
- Xiaozhou Deng, Danli Wang, Qiao Jin

:
TLogic: A Tangible Programming Tool to Help Children Solve Problems. 255-262 - Kun Ma, Yongzheng Lin, Kun Liu, Jin Zhou, Jiwen Dong:

School-Enterprise Cooperative Innovation and Entrepreneurship Courses and Case Library of Emerging Engineering Education. 263-267 - Lei Sun, Chunlin Li:

The Dilemma and Exploration of the Innovation of Internal Governance in Higher Education Institutions. 268-274 - Chenguang Ma, Wei Shi, Yoshihiro Okada:

Interactive Web 3D Contents Development Framework Based on Linked Data for Japanese History Education. 275-283 - Shogo Hirai, Kaoru Sumi

:
Collecting Visual Effect Linked Data Using GWAP. 284-292 - Shuo Xiong, Long Zuo, Zeliang Zhang, Shuo Zhang, Hiroyuki Iida

:
E-learning Rhythm Design: Case Study Using Fighting Games. 293-302 - Jie Zhang

, Bingfang Qi, Yingpeng Zhang, Hui Zhao, Toyohide Watanabe:
A Mobile Learning System with Multi-point Interaction. 303-307 - Hui Yu, Zhong-qiu Zhang:

Research on Mobile Learning System of Colleges and Universities. 308-312 - SiQi Xie, MengLi Shi, Hong Yan:

A Study of Negative Emotion Regulation of College Students by Social Games Design. 313-317 - Jie Kong, Meng Ren, Ting Lu, Congying Wang:

Analysis of College Students' Employment, Unemployment and Enrollment with Self-Organizing Maps. 318-321 - Manuel J. Ibarra

, Ebert Gomez, Pablo E. Ataucusi, Vladimiro Ibañez
, Eliana Ibarra, Waldo Ibarra:
Hands on Work Game: Neuro-Pedagogical Method to Improve Math Fraction Teaching. 322-326 - Tingting Liu, Zhen Liu, Yanjie Chai

, Jin Wang:
The Research on Serious Games in Social Skills Training for Children with Autism. 327-330 - Jie Zhang

, Yingpeng Zhang, Bingfang Qi, Hui Zhao, Toyohide Watanabe:
A WebRTC e-Learning System Based on Kurento Media Server. 331-335 - Jiwang Wang, Xiangyuan Lin, Jixuan Feng, Bin Wang, Haiyan Jin:

A Plant Growing Game Based on Mobile Terminal and Embedded Technology. 336-340
Computer Vision in Edutainment
- Jingjing Gao, Yinwei Zhan

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Static Gesture Recognition Method Based on 3D Human Hand Joints. 343-351 - Xiaofeng Wang, Guohua Geng, Na Wang, Qiannan Song, Ge He, Zheng Wang:

A Combined Deep Learning and Semi-supervised Classification Algorithm for LS Area. 352-360 - Ye Li, Yinghui Wang, Jing Liu, Wen Hao, Liangyi Huang:

A Novel Feature-Based Pose Estimation Method for 3D Faces. 361-369 - Bin Guo, Pengfei Yi, Dongsheng Zhou, Xiaopeng Wei:

Humanoid Robot Control Based on Deep Learning. 370-377 - Zhengxuan Zhang, Jing Dong, Dongsheng Zhou, Xiaoyong Fang, Xiaopeng Wei:

Improved Modular Convolution Neural Network for Human Pose Estimation. 378-388 - Huan He

, Qinghua Zheng, Rui Li, Bo Dong:
Using Face Recognition to Detect "Ghost Writer" Cheating in Examination. 389-397 - Zhenguo Gao, Shixiong Xia, Jiaqi Zhao:

Texture Image Segmentation Based on Stationary Directionlet Domain Probabilistic Graphical Model. 398-405 - Yufeng Dong, Jian Lu, Qiang Zhang

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Hand Pose Estimation Using Convolutional Neural Networks and Support Vector Regression. 406-413

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