<?xml version="1.0" encoding="US-ASCII"?>
<dblp>
<article key="journals/cgf/ChangLHHC08" mdate="2017-05-26">
<author>Chih-Wen Chang</author>
<author>Wen-Chieh Lin</author>
<author>Tan-Chi Ho</author>
<author>Tsung-Shian Huang</author>
<author>Jung-Hong Chuang</author>
<title>Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling.</title>
<pages>517-526</pages>
<year>2008</year>
<volume>27</volume>
<journal>Comput. Graph. Forum</journal>
<number>2</number>
<ee>https://doi.org/10.1111/j.1467-8659.2008.01149.x</ee>
<url>db/journals/cgf/cgf27.html#ChangLHHC08</url>
</article></dblp>
