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Virtual Reality Systems, 1993
- Rae A. Earnshaw, Michael A. Gigante, Huw Jones:

Virtual Reality Systems. Elsevier 1993, ISBN 978-0-12-227748-1 - Henry Fuchs:

Foreword. ix-x - Kaisa Väänänen, Klaus Böhm:

Gesture Driven Interaction as a Human Factor in Virtual Environments - An Approach with Neural Networks. 93- - Michael A. Gigante:

Virtual Reality: Definitions, History and Applications. 3-14 - Michael A. Gigante:

Virtual Reality: Enabling Technologies. 15-25 - Charles Grimsdale:

SuperVision - A Parallel Architecture for Virtual Reality. 29-37 - Terry W. Rowley:

Virtual Reality Products. 39-50 - Warren Robinett, Jannick P. Rolland:

A Computational Model for the Stereoscopic Optics of a Head-Mounted Display. 51-75 - Roy S. Kalawsky

:
A Comprehensive Virtual Environment Laboratory Facility. 77-89 - Michael J. Papper, Michael A. Gigante:

Using Physical Constraints in a Virtual Environment. 107-118 - Martin Friedmann, Thad Starner, Alex Pentland:

Device Synchronization Using an Optimal Linear Filter. 119-132 - John A. Vince:

Virtual Reality Techniques in Flight Simulation. 135-141 - Daniel Thalmann:

Using Virtual Reality Techniques in the Animation Process. 143-159 - Kim M. Fairchild, Luis Serra, Ng Hern, Beng Hai Lee, Ang Tin Leong:

Dynamic FishEye Information Visualizations. 161-177 - Robert J. Stone:

Virtual Reality: A Tool for Telepresence and Human Factors Research. 181-202 - Roy S. Kalawsky

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Critical Aspects of Visually Coupled Systems. 203-212 - Adrian J. West, T. L. J. Howard, Roger J. Hubbold, Alan Murta, David N. Snowdon, D. A. Butler:

AVIARY - A Generic Virtual Reality Interface for Real Applications. 213-236 - Michael J. Papper, Michael A. Gigante:

Using Gestures to Control a Virtual Arm. 237-246 - Peter Quarendon:

Toward Three-Dimensional Models of Reality. 249-261 - George Mallen:

Back to the Cave - Cultural Perspectives on Virtual Reality. 265-272 - Lawrence J. Whalley:

Ethical Issues in the Application of Virtual Reality to the Treatment of Mental Disorders. 273-287 - Craig McNaughton:

Overview of Virtual Reality Software Suppliers. 313-318

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