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The Interval Liar Game

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Algorithms and Computation (ISAAC 2006)
The Interval Liar Game
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  • Benjamin Doerr17,
  • Johannes Lengler18 &
  • David Steurer19 

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4288))

Included in the following conference series:

  • International Symposium on Algorithms and Computation
  • 1254 Accesses

Abstract

We regard the problem of communication in the presence of faulty transmissions. In contrast to the classical works in this area, we assume some structure on the times when the faults occur. More realistic seems the “burst error model”, in which all faults occur in some small time interval.

Like previous work, our problem can best be modelled as a two-player perfect information game, in which one player (“Paul”) has to guess a number x from {1, ..., n} using Yes/No-questions, which the second player (“Carole”) has to answer truthfully apart from few lies. In our setting, all lies have to be in a consecutive set of k rounds.

We show that (for big n) Paul needs roughly logn+loglogn+k rounds to determine the number, which is only k more than the case of just one single lie.

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Author information

Authors and Affiliations

  1. Max–Planck–Institut für Informatik, Saarbrücken, Germany

    Benjamin Doerr

  2. Mathematics Department, Saarland University, Saarbrücken

    Johannes Lengler

  3. Computer Science Department, Princeton University, Princeton

    David Steurer

Authors
  1. Benjamin Doerr
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  2. Johannes Lengler
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  3. David Steurer
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Editor information

Editors and Affiliations

  1. Japan Advanced Institute of Science and Technology, Japan

    Tetsuo Asano

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© 2006 Springer-Verlag Berlin Heidelberg

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Cite this paper

Doerr, B., Lengler, J., Steurer, D. (2006). The Interval Liar Game. In: Asano, T. (eds) Algorithms and Computation. ISAAC 2006. Lecture Notes in Computer Science, vol 4288. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11940128_33

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  • DOI: https://doi.org/10.1007/11940128_33

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-49694-6

  • Online ISBN: 978-3-540-49696-0

  • eBook Packages: Computer ScienceComputer Science (R0)Springer Nature Proceedings Computer Science

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Keywords

  • Winning Strategy
  • Formal Choice
  • Consecutive State
  • Game Position
  • Triangle Equality

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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