-
Grant Kot
- New York, NY
- grantkot.com
Stars
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Astro integration that captures headers and redirects during prerender and writes platform-specific config for Cloudflare, Netlify and Vercel.
Open-source localization engineering tools. Connects to Lingo.dev localization engineering platform for consistent, quality translations.
Build and deploy AI Agents on Cloudflare
A package for using Cloudflare Durable Objects as React Router loaders and actions
🪄 Create rich visualizations with AI
Single-header dependency-free BVH construction and traversal library.
A light-weighted, efficient and header-only mesh processing frame work.
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
Portable header-only C++ low level SIMD library
Vulkan header files and API registry
Generated headers and sources for OpenXR loader.
Repository for nvCOMP docs and examples. nvCOMP is a library for fast lossless compression/decompression on the GPU that can be downloaded from https://developer.nvidia.com/nvcomp.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Demonstration of various hardware effects.
Poisson disk points generator in C++ in a single file
Multi-Joint dynamics with Contact. A general purpose physics simulator.
A task scheduling framework designed for the needs of game developers.
Muzic: Music Understanding and Generation with Artificial Intelligence
Cap'n Proto serialization/RPC system - core tools and C++ library
Zstandard - Fast real-time compression algorithm
[ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl
One stop shop for getting started with the Vulkan API
Tensorflow 1.15 implementation of BSP-NET, along with other scripts used in our paper.





