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backendsPlatforms and renderersPlatforms and renderers
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In my environment (SDL2 and OpenGL) the RenderInterface_GL3::RenderCompiledGeometry
(in https://github.com/mikke89/RmlUi/blob/master/Backends/RmlUi_Renderer_GL3.cpp) leads to crash because the Vertex Array is not unbind after the draw and, in my case, the ambient binds the Vertex Array and the Element Buffer constantly.
Unbinding the Vertex after glDrawElements (line 448) solves the problem.
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backendsPlatforms and renderersPlatforms and renderers