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The character should be able to avoid meshes on the floor during MR scenes correctly.
I tried NavMesh + FollowPathBehavior and ObstacleAvoidanceBehavior, but neither worked well. So, I chose the latter, which is smaller.
https://mugen87.github.io/yuka/examples/steering/obstacleAvoidance/
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enhancementNew feature or requestNew feature or request