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Obstacle Avoidance #7

@kwaa

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@kwaa

The character should be able to avoid meshes on the floor during MR scenes correctly.

I tried NavMesh + FollowPathBehavior and ObstacleAvoidanceBehavior, but neither worked well. So, I chose the latter, which is smaller.

https://mugen87.github.io/yuka/examples/steering/obstacleAvoidance/

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