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AnimationClip.js
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import * as AnimationUtils from './AnimationUtils.js';
import { KeyframeTrack } from './KeyframeTrack.js';
import { BooleanKeyframeTrack } from './tracks/BooleanKeyframeTrack.js';
import { ColorKeyframeTrack } from './tracks/ColorKeyframeTrack.js';
import { NumberKeyframeTrack } from './tracks/NumberKeyframeTrack.js';
import { QuaternionKeyframeTrack } from './tracks/QuaternionKeyframeTrack.js';
import { StringKeyframeTrack } from './tracks/StringKeyframeTrack.js';
import { VectorKeyframeTrack } from './tracks/VectorKeyframeTrack.js';
import { generateUUID } from '../math/MathUtils.js';
import { NormalAnimationBlendMode } from '../constants.js';
/**
* A reusable set of keyframe tracks which represent an animation.
*/
class AnimationClip {
/**
* Constructs a new animation clip.
*
* Note: Instead of instantiating an AnimationClip directly with the constructor, you can
* use the static interface of this class for creating clips. In most cases though, animation clips
* will automatically be created by loaders when importing animated 3D assets.
*
* @param {string} [name=''] - The clip's name.
* @param {number} [duration=-1] - The clip's duration in seconds. If a negative value is passed,
* the duration will be calculated from the passed keyframes.
* @param {Array<KeyframeTrack>} tracks - An array of keyframe tracks.
* @param {(NormalAnimationBlendMode|AdditiveAnimationBlendMode)} [blendMode=NormalAnimationBlendMode] - Defines how the animation
* is blended/combined when two or more animations are simultaneously played.
*/
constructor( name = '', duration = - 1, tracks = [], blendMode = NormalAnimationBlendMode ) {
/**
* The clip's name.
*
* @type {string}
*/
this.name = name;
/**
* An array of keyframe tracks.
*
* @type {Array<KeyframeTrack>}
*/
this.tracks = tracks;
/**
* The clip's duration in seconds.
*
* @type {number}
*/
this.duration = duration;
/**
* Defines how the animation is blended/combined when two or more animations
* are simultaneously played.
*
* @type {(NormalAnimationBlendMode|AdditiveAnimationBlendMode)}
*/
this.blendMode = blendMode;
/**
* The UUID of the animation clip.
*
* @type {string}
* @readonly
*/
this.uuid = generateUUID();
// this means it should figure out its duration by scanning the tracks
if ( this.duration < 0 ) {
this.resetDuration();
}
}
/**
* Factory method for creating an animation clip from the given JSON.
*
* @static
* @param {Object} json - The serialized animation clip.
* @return {AnimationClip} The new animation clip.
*/
static parse( json ) {
const tracks = [],
jsonTracks = json.tracks,
frameTime = 1.0 / ( json.fps || 1.0 );
for ( let i = 0, n = jsonTracks.length; i !== n; ++ i ) {
tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );
}
const clip = new this( json.name, json.duration, tracks, json.blendMode );
clip.uuid = json.uuid;
return clip;
}
/**
* Serializes the given animation clip into JSON.
*
* @static
* @param {AnimationClip} clip - The animation clip to serialize.
* @return {Object} The JSON object.
*/
static toJSON( clip ) {
const tracks = [],
clipTracks = clip.tracks;
const json = {
'name': clip.name,
'duration': clip.duration,
'tracks': tracks,
'uuid': clip.uuid,
'blendMode': clip.blendMode
};
for ( let i = 0, n = clipTracks.length; i !== n; ++ i ) {
tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
}
return json;
}
/**
* Returns a new animation clip from the passed morph targets array of a
* geometry, taking a name and the number of frames per second.
*
* Note: The fps parameter is required, but the animation speed can be
* overridden via {@link AnimationAction#setDuration}.
*
* @static
* @param {string} name - The name of the animation clip.
* @param {Array<Object>} morphTargetSequence - A sequence of morph targets.
* @param {number} fps - The Frames-Per-Second value.
* @param {boolean} noLoop - Whether the clip should be no loop or not.
* @return {AnimationClip} The new animation clip.
*/
static CreateFromMorphTargetSequence( name, morphTargetSequence, fps, noLoop ) {
const numMorphTargets = morphTargetSequence.length;
const tracks = [];
for ( let i = 0; i < numMorphTargets; i ++ ) {
let times = [];
let values = [];
times.push(
( i + numMorphTargets - 1 ) % numMorphTargets,
i,
( i + 1 ) % numMorphTargets );
values.push( 0, 1, 0 );
const order = AnimationUtils.getKeyframeOrder( times );
times = AnimationUtils.sortedArray( times, 1, order );
values = AnimationUtils.sortedArray( values, 1, order );
// if there is a key at the first frame, duplicate it as the
// last frame as well for perfect loop.
if ( ! noLoop && times[ 0 ] === 0 ) {
times.push( numMorphTargets );
values.push( values[ 0 ] );
}
tracks.push(
new NumberKeyframeTrack(
'.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
times, values
).scale( 1.0 / fps ) );
}
return new this( name, - 1, tracks );
}
/**
* Searches for an animation clip by name, taking as its first parameter
* either an array of clips, or a mesh or geometry that contains an
* array named "animations" property.
*
* @static
* @param {(Array<AnimationClip>|Object3D)} objectOrClipArray - The array or object to search through.
* @param {string} name - The name to search for.
* @return {?AnimationClip} The found animation clip. Returns `null` if no clip has been found.
*/
static findByName( objectOrClipArray, name ) {
let clipArray = objectOrClipArray;
if ( ! Array.isArray( objectOrClipArray ) ) {
const o = objectOrClipArray;
clipArray = o.geometry && o.geometry.animations || o.animations;
}
for ( let i = 0; i < clipArray.length; i ++ ) {
if ( clipArray[ i ].name === name ) {
return clipArray[ i ];
}
}
return null;
}
/**
* Returns an array of new AnimationClips created from the morph target
* sequences of a geometry, trying to sort morph target names into
* animation-group-based patterns like "Walk_001, Walk_002, Run_001, Run_002...".
*
* See {@link MD2Loader#parse} as an example for how the method should be used.
*
* @static
* @param {Array<Object>} morphTargets - A sequence of morph targets.
* @param {number} fps - The Frames-Per-Second value.
* @param {boolean} noLoop - Whether the clip should be no loop or not.
* @return {Array<AnimationClip>} An array of new animation clips.
*/
static CreateClipsFromMorphTargetSequences( morphTargets, fps, noLoop ) {
const animationToMorphTargets = {};
// tested with https://regex101.com/ on trick sequences
// such flamingo_flyA_003, flamingo_run1_003, crdeath0059
const pattern = /^([\w-]*?)([\d]+)$/;
// sort morph target names into animation groups based
// patterns like Walk_001, Walk_002, Run_001, Run_002
for ( let i = 0, il = morphTargets.length; i < il; i ++ ) {
const morphTarget = morphTargets[ i ];
const parts = morphTarget.name.match( pattern );
if ( parts && parts.length > 1 ) {
const name = parts[ 1 ];
let animationMorphTargets = animationToMorphTargets[ name ];
if ( ! animationMorphTargets ) {
animationToMorphTargets[ name ] = animationMorphTargets = [];
}
animationMorphTargets.push( morphTarget );
}
}
const clips = [];
for ( const name in animationToMorphTargets ) {
clips.push( this.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );
}
return clips;
}
/**
* Parses the `animation.hierarchy` format and returns a new animation clip.
*
* @static
* @deprecated since r175.
* @param {Object} animation - A serialized animation clip as JSON.
* @param {Array<Bones>} bones - An array of bones.
* @return {?AnimationClip} The new animation clip.
*/
static parseAnimation( animation, bones ) {
console.warn( 'THREE.AnimationClip: parseAnimation() is deprecated and will be removed with r185' );
if ( ! animation ) {
console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
return null;
}
const addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
// only return track if there are actually keys.
if ( animationKeys.length !== 0 ) {
const times = [];
const values = [];
AnimationUtils.flattenJSON( animationKeys, times, values, propertyName );
// empty keys are filtered out, so check again
if ( times.length !== 0 ) {
destTracks.push( new trackType( trackName, times, values ) );
}
}
};
const tracks = [];
const clipName = animation.name || 'default';
const fps = animation.fps || 30;
const blendMode = animation.blendMode;
// automatic length determination in AnimationClip.
let duration = animation.length || - 1;
const hierarchyTracks = animation.hierarchy || [];
for ( let h = 0; h < hierarchyTracks.length; h ++ ) {
const animationKeys = hierarchyTracks[ h ].keys;
// skip empty tracks
if ( ! animationKeys || animationKeys.length === 0 ) continue;
// process morph targets
if ( animationKeys[ 0 ].morphTargets ) {
// figure out all morph targets used in this track
const morphTargetNames = {};
let k;
for ( k = 0; k < animationKeys.length; k ++ ) {
if ( animationKeys[ k ].morphTargets ) {
for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
}
}
}
// create a track for each morph target with all zero
// morphTargetInfluences except for the keys in which
// the morphTarget is named.
for ( const morphTargetName in morphTargetNames ) {
const times = [];
const values = [];
for ( let m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {
const animationKey = animationKeys[ k ];
times.push( animationKey.time );
values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
}
tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
}
duration = morphTargetNames.length * fps;
} else {
// ...assume skeletal animation
const boneName = '.bones[' + bones[ h ].name + ']';
addNonemptyTrack(
VectorKeyframeTrack, boneName + '.position',
animationKeys, 'pos', tracks );
addNonemptyTrack(
QuaternionKeyframeTrack, boneName + '.quaternion',
animationKeys, 'rot', tracks );
addNonemptyTrack(
VectorKeyframeTrack, boneName + '.scale',
animationKeys, 'scl', tracks );
}
}
if ( tracks.length === 0 ) {
return null;
}
const clip = new this( clipName, duration, tracks, blendMode );
return clip;
}
/**
* Sets the duration of this clip to the duration of its longest keyframe track.
*
* @return {AnimationClip} A reference to this animation clip.
*/
resetDuration() {
const tracks = this.tracks;
let duration = 0;
for ( let i = 0, n = tracks.length; i !== n; ++ i ) {
const track = this.tracks[ i ];
duration = Math.max( duration, track.times[ track.times.length - 1 ] );
}
this.duration = duration;
return this;
}
/**
* Trims all tracks to the clip's duration.
*
* @return {AnimationClip} A reference to this animation clip.
*/
trim() {
for ( let i = 0; i < this.tracks.length; i ++ ) {
this.tracks[ i ].trim( 0, this.duration );
}
return this;
}
/**
* Performs minimal validation on each track in the clip. Returns `true` if all
* tracks are valid.
*
* @return {boolean} Whether the clip's keyframes are valid or not.
*/
validate() {
let valid = true;
for ( let i = 0; i < this.tracks.length; i ++ ) {
valid = valid && this.tracks[ i ].validate();
}
return valid;
}
/**
* Optimizes each track by removing equivalent sequential keys (which are
* common in morph target sequences).
*
* @return {AnimationClip} A reference to this animation clip.
*/
optimize() {
for ( let i = 0; i < this.tracks.length; i ++ ) {
this.tracks[ i ].optimize();
}
return this;
}
/**
* Returns a new animation clip with copied values from this instance.
*
* @return {AnimationClip} A clone of this instance.
*/
clone() {
const tracks = [];
for ( let i = 0; i < this.tracks.length; i ++ ) {
tracks.push( this.tracks[ i ].clone() );
}
return new this.constructor( this.name, this.duration, tracks, this.blendMode );
}
/**
* Serializes this animation clip into JSON.
*
* @return {Object} The JSON object.
*/
toJSON() {
return this.constructor.toJSON( this );
}
}
function getTrackTypeForValueTypeName( typeName ) {
switch ( typeName.toLowerCase() ) {
case 'scalar':
case 'double':
case 'float':
case 'number':
case 'integer':
return NumberKeyframeTrack;
case 'vector':
case 'vector2':
case 'vector3':
case 'vector4':
return VectorKeyframeTrack;
case 'color':
return ColorKeyframeTrack;
case 'quaternion':
return QuaternionKeyframeTrack;
case 'bool':
case 'boolean':
return BooleanKeyframeTrack;
case 'string':
return StringKeyframeTrack;
}
throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );
}
function parseKeyframeTrack( json ) {
if ( json.type === undefined ) {
throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );
}
const trackType = getTrackTypeForValueTypeName( json.type );
if ( json.times === undefined ) {
const times = [], values = [];
AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
json.times = times;
json.values = values;
}
// derived classes can define a static parse method
if ( trackType.parse !== undefined ) {
return trackType.parse( json );
} else {
// by default, we assume a constructor compatible with the base
return new trackType( json.name, json.times, json.values, json.interpolation );
}
}
export { AnimationClip };