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spawn.c
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/*
* spawn.c - CC31xx/CC32xx Host Driver Implementation
*
* Copyright (C) 2014 Texas Instruments Incorporated - http://www.ti.com/
*
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Texas Instruments Incorporated nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*****************************************************************************/
/* Include files */
/*****************************************************************************/
#include "simplelink.h"
#if (defined (SL_PLATFORM_MULTI_THREADED)) && (!defined (SL_PLATFORM_EXTERNAL_SPAWN))
#define _SL_MAX_INTERNAL_SPAWN_ENTRIES 10
typedef struct _SlInternalSpawnEntry_t
{
_SlSpawnEntryFunc_t pEntry;
void* pValue;
struct _SlInternalSpawnEntry_t* pNext;
}_SlInternalSpawnEntry_t;
typedef struct
{
_SlInternalSpawnEntry_t SpawnEntries[_SL_MAX_INTERNAL_SPAWN_ENTRIES];
_SlInternalSpawnEntry_t* pFree;
_SlInternalSpawnEntry_t* pWaitForExe;
_SlInternalSpawnEntry_t* pLastInWaitList;
_SlSyncObj_t SyncObj;
_SlLockObj_t LockObj;
}_SlInternalSpawnCB_t;
_SlInternalSpawnCB_t g_SlInternalSpawnCB;
void _SlInternalSpawnTaskEntry()
{
_i16 i;
_SlInternalSpawnEntry_t* pEntry;
_u8 LastEntry;
/* create and lock the locking object. lock in order to avoid race condition
on the first creation */
sl_LockObjCreate(&g_SlInternalSpawnCB.LockObj,"SlSpawnProtect");
sl_LockObjLock(&g_SlInternalSpawnCB.LockObj,SL_OS_NO_WAIT);
/* create and clear the sync object */
sl_SyncObjCreate(&g_SlInternalSpawnCB.SyncObj,"SlSpawnSync");
sl_SyncObjWait(&g_SlInternalSpawnCB.SyncObj,SL_OS_NO_WAIT);
g_SlInternalSpawnCB.pFree = &g_SlInternalSpawnCB.SpawnEntries[0];
g_SlInternalSpawnCB.pWaitForExe = NULL;
g_SlInternalSpawnCB.pLastInWaitList = NULL;
/* create the link list between the entries */
for (i=0 ; i<_SL_MAX_INTERNAL_SPAWN_ENTRIES - 1 ; i++)
{
g_SlInternalSpawnCB.SpawnEntries[i].pNext = &g_SlInternalSpawnCB.SpawnEntries[i+1];
g_SlInternalSpawnCB.SpawnEntries[i].pEntry = NULL;
}
g_SlInternalSpawnCB.SpawnEntries[i].pNext = NULL;
_SlDrvObjUnLock(&g_SlInternalSpawnCB.LockObj);
/* here we ready to execute entries */
while (TRUE)
{
sl_SyncObjWait(&g_SlInternalSpawnCB.SyncObj,SL_OS_WAIT_FOREVER);
/* go over all entries that already waiting for execution */
LastEntry = FALSE;
do
{
/* get entry to execute */
_SlDrvObjLockWaitForever(&g_SlInternalSpawnCB.LockObj);
pEntry = g_SlInternalSpawnCB.pWaitForExe;
if ( NULL == pEntry )
{
_SlDrvObjUnLock(&g_SlInternalSpawnCB.LockObj);
break;
}
g_SlInternalSpawnCB.pWaitForExe = pEntry->pNext;
if (pEntry == g_SlInternalSpawnCB.pLastInWaitList)
{
g_SlInternalSpawnCB.pLastInWaitList = NULL;
LastEntry = TRUE;
}
_SlDrvObjUnLock(&g_SlInternalSpawnCB.LockObj);
/* pEntry could be null in case that the sync was already set by some
of the entries during execution of earlier entry */
if (NULL != pEntry)
{
pEntry->pEntry(pEntry->pValue);
/* free the entry */
_SlDrvObjLockWaitForever(&g_SlInternalSpawnCB.LockObj);
pEntry->pNext = g_SlInternalSpawnCB.pFree;
g_SlInternalSpawnCB.pFree = pEntry;
if (NULL != g_SlInternalSpawnCB.pWaitForExe)
{
/* new entry received meanwhile */
LastEntry = FALSE;
}
_SlDrvObjUnLock(&g_SlInternalSpawnCB.LockObj);
}
}while (!LastEntry);
}
}
_i16 _SlInternalSpawn(_SlSpawnEntryFunc_t pEntry , void* pValue , _u32 flags)
{
_i16 Res = 0;
_SlInternalSpawnEntry_t* pSpawnEntry;
if (NULL == pEntry)
{
Res = -1;
}
else
{
_SlDrvObjLockWaitForever(&g_SlInternalSpawnCB.LockObj);
pSpawnEntry = g_SlInternalSpawnCB.pFree;
g_SlInternalSpawnCB.pFree = pSpawnEntry->pNext;
pSpawnEntry->pEntry = pEntry;
pSpawnEntry->pValue = pValue;
pSpawnEntry->pNext = NULL;
if (NULL == g_SlInternalSpawnCB.pWaitForExe)
{
g_SlInternalSpawnCB.pWaitForExe = pSpawnEntry;
g_SlInternalSpawnCB.pLastInWaitList = pSpawnEntry;
}
else
{
g_SlInternalSpawnCB.pLastInWaitList->pNext = pSpawnEntry;
g_SlInternalSpawnCB.pLastInWaitList = pSpawnEntry;
}
_SlDrvObjUnLock(&g_SlInternalSpawnCB.LockObj);
/* this sync is called after releasing the lock object to avoid unnecessary context switches */
_SlDrvSyncObjSignal(&g_SlInternalSpawnCB.SyncObj);
}
return Res;
}
#endif