Search Results for "concurrent animation library"

Showing 3 open source projects for "concurrent animation library"

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    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
    Downloads: 3 This Week
    Last Update:
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  • 2
    TurboPower OnGuard
    OnGuard is a library to create demo versions of your Borland Delphi & C++Builder applications. Create demo versions that are time-limited, feature-limited, limited to a certain number of uses, or limited to a certain # of concurrent network users.
    Downloads: 1 This Week
    Last Update:
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  • 3

    Kambi VRML game engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has been renamed to "Castle Game Engine" and moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with...
    Downloads: 2 This Week
    Last Update:
    See Project
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