Hi everyone!
What would be the best way to go about adding "press any key to
continue" functionality to a program? I'm doing a star trek based RPG
and want to make it seem like it's taking time to lock onto a target.
Thanks!
Hopefully, the user isn't Homer who would ask I don't see any any key!
I see esk, catarl, and pigup...
:)
I just noticed my keybroad does not have a "any key"
why not use "a key" that might get some people
----- Original Message -----
From: Shawn <tre...@gm...>
To: <dev...@li...>
Sent: Friday, February 22, 2008 6:29 PM
Subject: [Dev-C++] press any key to continue
Hi everyone!
What would be the best way to go about adding "press any key to
continue" functionality to a program? I'm doing a star trek based RPG
and want to make it seem like it's taking time to lock onto a target.
Thanks!
Hopefully, the user isn't Homer who would ask I don't see any any key!
I see esk, catarl, and pigup...
:)
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