From the Jargon File:
tick n.
1. A jiffy (sense 1). 2. In simulations, the discrete unit of time that passes between iterations of the simulation mechanism. In AI applications, this amount of time is often left unspecified, since the only constraint of interest is the ordering of events. This sort of AI simulation is often pejoratively referred to as `tick-tick-tick' simulation, especially when the issue of simultaneity of events with long, independent chains of causes is handwaved. 3. In the FORTH language, a single quote character.
Felipe Lima wrote:
> What do you mean by "tick"? I didn't get it =(
>
>
> -=-=-=-=-=-=-
> Felipe Lima - Software Tester/ Developer
> CPTS - Software Test Research Center
> HP Brazil - PUCRS
> ----- Original Message -----
> From: "David McKen" <ci...@ya...>
> To: "Felipe Lima" <li...@cp...>
> Sent: Monday, June 30, 2003 2:48 PM
> Subject: Re: [Dev-C++] Timing My Application
>
>
>
>>Maybe I can do a little better.
>>
>>clock in time.h returns the number of CPU clock 'ticks' since the process started. Combine that with the macro CLK_TCK which gives you the number of ticks per second you can get the most accurate timer that your processor can handle. And best of all it is ANSI compliant.
>>
>>--- Felipe Lima <li...@cp...> wrote:
>>
>>>Is there any function or command or program that, under windows, returns me how much time of CPU processing it spent? Must be someting in order or ms(milisseconds) or less.
>>>
>>>Thankx.
>>>
>>>-=-=-=-=-=-=-
>>>Felipe Lima - Software Tester/ Developer
>>>CPTS - Software Test Research Center
>>>HP Brazil - PUCRS
>>
>>
>>=====
>>Signed
>>David Mcken
>>
>>Life Sucks
>>Live with it
>>
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