Thread: [Dev-C++] windows program will no longer compile
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From: Alan T. <ala...@3n...> - 2001-07-31 04:12:57
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The program below (hello windows) used to compile. Had to wipe my hard
disk and reinstall everything, including Dev C++. Now when I compile, I get
the following Linker error:
C:\WINDOWS\TEMP\cch7Xfgb.o(.text+0x94):hellow~1.cpp: undefined reference to
`GetStockObject@4'. I think it just must be some environment option set
wrong. Any ideas?
Thanks, Alan
#include <windows.h>
#include <iostream.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure(HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
char szClassName[ ] = "WindowsApp";
int WINAPI WinMain(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR
lpszArgument, int nFunsterStil)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved
*/
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by
windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof(WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor(NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the
window class */
wincl.cbWndExtra = 0; /* structure or the window
instance */
/* Use light-gray as the background of the window */
wincl.hbrBackground = (HBRUSH) GetStockObject(LTGRAY_BRUSH);
/* Register the window class, if fail quit the program */
if(!RegisterClassEx(&wincl)) return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx(
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Windows App", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop
*/
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow(hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage( ) returns 0 */
while(GetMessage(&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage( )
gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage( ) */
LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT message, WPARAM wParam,
LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage(0); /* send a WM_QUIT to the message queue
*/
break;
default: /* for messages that we don't deal
with */
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
int main()
{
int user_input;
cout<<"HEY, you, I'm alive! Oh, and Hello World!";
cin>>user_input;
return 0;
}
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From: Ramana K. <ra...@my...> - 2001-07-31 07:11:07
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Make sure you are compling for windows (no console) and include all
necessary libs and include files.
-----Original Message-----
From: dev...@li...
[mailto:dev...@li...]On Behalf Of Alan Thomas
Sent: Tuesday, 31 July 2001 1:46 PM
To: dev...@li...
Subject: [Dev-C++] windows program will no longer compile
The program below (hello windows) used to compile. Had to wipe my hard
disk and reinstall everything, including Dev C++. Now when I compile, I get
the following Linker error:
C:\WINDOWS\TEMP\cch7Xfgb.o(.text+0x94):hellow~1.cpp: undefined reference to
`GetStockObject@4'. I think it just must be some environment option set
wrong. Any ideas?
Thanks, Alan
#include <windows.h>
#include <iostream.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure(HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
char szClassName[ ] = "WindowsApp";
int WINAPI WinMain(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR
lpszArgument, int nFunsterStil)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved
*/
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by
windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof(WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor(NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the
window class */
wincl.cbWndExtra = 0; /* structure or the window
instance */
/* Use light-gray as the background of the window */
wincl.hbrBackground = (HBRUSH) GetStockObject(LTGRAY_BRUSH);
/* Register the window class, if fail quit the program */
if(!RegisterClassEx(&wincl)) return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx(
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Windows App", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop
*/
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow(hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage( ) returns 0 */
while(GetMessage(&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage( )
gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage( ) */
LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT message, WPARAM wParam,
LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage(0); /* send a WM_QUIT to the message queue
*/
break;
default: /* for messages that we don't deal
with */
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
int main()
{
int user_input;
cout<<"HEY, you, I'm alive! Oh, and Hello World!";
cin>>user_input;
return 0;
}
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From: Dot <do...@vo...> - 2001-07-31 11:45:57
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>> C:\WINDOWS\TEMP\cch7Xfgb.o(.text+0x94):hellow~1.cpp: undefined reference to >> `GetStockObject@4' If you still need help... ...just put -lgdi32 into the project options "Further object files or linker options", it will help |