Menu

[r3]: / trunk / samples / Hello.pas  Maximize  Restore  History

Download this file

112 lines (90 with data), 3.8 kB

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
program Hello;
{ Flash Pascal sample (c)2008 by Paul TOTH <tothpaul@free.fr> }
{
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
}
// Frame size and rate
{$FRAME_WIDTH 320}
{$FRAME_HEIGHT 200}
{$FRAME_RATE 32}
{$BACKGROUND $7f7fff} // $rrggbb
// this first release support only "external class"
// basic types are String, Integer and Boolean
type
// an "external class" let you define a Flash native class
// class name is case sensitive in this declaration (not in the code below)
TextFormat=external class
// the Constructor name can be anything, the compiler juste create a "new" class
constructor Create(const FontName:string; Size:integer);
// properties are case sensitives in this declaration
property align:string;
property color:integer;
property size:integer;
property bold:boolean;
end;
MovieClip=external class
// the "as" keyword let you map the constructor to a class method
// the first parameter of the constructor have to be a class type
// this parameter is replaced by a variable name when the code is compiled
constructor Create(Parent:MovieClip; Name:string; Depth:integer) as Parent.createEmptyMovieClip;
procedure beginFill(color:integer);
procedure lineStyle(width,color:integer);
procedure moveTo(x,y:integer);
procedure lineTo(x,y:integer);
property _x:integer;
property _y:integer;
end;
TextField=external class
constructor Create(Parent:MovieClip; Name:string; depth,left,top,width,height:integer) as Parent.createTextField;
procedure setTextFormat(Format:TextFormat);
property text:string;
end;
// Flash Pascal request typed declared variable like any Pascal language
var
fmt :TextFormat;
button1:MovieClip;
edit1 :TextField;
begin
// this release support only one constructor per class with a fixed number of parameters :(
fmt:=TextFormat.Create('Tahoma',9);
fmt.color:=$1f1fff;
fmt.align:='center';
fmt.bold:=True;
// this syntaxe build a flash code like "_root.createEmptyMovieClip('button1',0)"
// when the parent class is nil, the compiler use "_root" instead
// in v0.2 this code is used
// button1=_root.createEmptyMovieClip(undefined,0)
// in v0.4 the name parameter is required (swapDepth bug) !
// button1=_root.createEmptyMovieClip('button1',0)
button1:=MovieClip.Create(nil,'button1',0);
button1.beginFill($c0c0c0);
button1.lineStyle(1,$e0e0e0);
button1.moveTo( 0, 20);
button1.lineTo( 0, 0);
button1.lineTo(120, 0);
button1.lineStyle(1,$808080);
button1.lineTo(120, 20);
button1.lineTo( 0, 20);
button1._x:=10;
button1._y:=10;
// when the parent isn't nil/_root, a public variable is created also :
// button1.createTextField('edit1',0,0,0,120,20)
// edit1=button1.edit1;
// in v0.2 this code is used
// edit1=button1.createTextField(undefined,0,0,0,120,20)
// in v0.4 the name parameter is required (swapDepth bug) !
// edit1=button1.createTextField(undefined,'edit1',0,0,0,120,20)
edit1:=TextField.Create(button1,'edit1',0,0,0,120,20);
edit1.text:='Hello World !';
edit1.setTextFormat(fmt);
end.
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.