naive dingoo gfx glitches with native sdk builds r330
ohboy - gnuboy port (gameboy emulator) for small handhelds
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see https://code.google.com/p/dingoo-sdk/issues/detail?id=64 - it seems like an SDK issue but this should be re-investigated.
E.g. is there sufficient screen wipes in OhBoy? I think there are but an audit is needed.
there is NO problem with OpenDingux which implies it still is an SDK bug.