This is a simulator of human self-organized walkers who use local rules to develop flocking and other (hopefully) interesting behaviors. "Flocking" is here used in the sense of Boids-creator Craig Reynolds. A 3d visualization is used to present these behaviors. The main program (computation and visualization) has been written in the DarkBasic language.

To ask questions, report bugs etc. email to flockingwalker@gmail.com .

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License

Public Domain

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Additional Project Details

Operating Systems

Windows

Intended Audience

End Users/Desktop, Engineering, Science/Research

User Interface

Win32 (MS Windows)

Registered

2013-07-16