Gideros is a cross-platform development environment for creating amazing games and interactive applications in 2D or 3D. It is easy to pick up, quick to develop, and robust to deploy. Code your game once and deploy it to Android, iOS, MacOS, tvOS, Windows, HTML 5, and more. Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selection of proper image resolution, which makes supporting different screen resolutions, aspect ratios, and universal projects an easy task. You can easily extend the core with plugins. Import your existing (C, C++, Java or Obj-C) code, bind to Lua, and interpret them directly. Dozens of open-source plugins are already developed and ready to use: ads, in-app purchases, physics for 2d or 3d, Steam integration, and many more.
Features
- Gideros is an open source project. It is completely free for personal and commercial projects
- While developing your game, it can be tested on a real device through Wifi in only 1 second – you don’t waste your time with an export or deploy process
- Developed on top of C/C++ and OpenGL or Metal, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath
- Get everything you need from the start, including a lightweight IDE, players for Desktop and mobile devices as well as tools to manage your assets (Texture Packer, Font Creator)
- Easy learning curve, instant testing and the ability to create custom native plugins reduces development time
- Gideros provides its own class system on top of Lua with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games