The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.

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License

zlib/libpng License

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User Ratings

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
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support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5

User Reviews

  • Great Engine, and that although it's OpenSource!
  • A real 3D powerful graphics engine. Very complete, flexible and simple to use.
  • very nice engine, hope it's posted to github in future.
  • I cant compile the source code with Directx SDK, need documentation about it, with more informations
  • I starting fiddling around with Irrlicht back in 2008 when I was learning C++. I was proficient with C and had used Allegro for a few projects, but wanted something that supported 3D. I tried OGRE but was too new to C++ and OO principles to get beyond a few simple Hello World examples. I had also unsuccessfully tried diving into OpenGL. And then I discovered Irrlicht. It was fairly easy to get started developing with it and it included a lot of features "out of the box". The examples were just detailed enough to get me started, and the forum filled in the gaps. I also found the API well organized and easy to follow. A few years later I switched from using Java to Irrlicht for several promotional apps for a casino I worked for. I was on a deadline and I couldn't get these kiosk printers to work right with the Java. But they worked flawlessly with a simple console app written in C++. Since Irrlicht had built in GUI controls, I decided to use it temporarily until I could figured out my Java printer issues. I never went back. And the kiosk apps eventually became fully 3D - much to the patrons' (and the Marketing Coordinator's) delight. Anyway, what can I say...I'm a fan!
    1 user found this review helpful.
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Additional Project Details

Operating Systems

Android, Apple iPhone, BSD, Linux, Mac, Solaris, Symbian OS, Windows, Windows IoT, Windows Mobile

Languages

English

Intended Audience

Developers

User Interface

OpenGL, Project is a 3D engine, Win32 (MS Windows), X Window System (X11)

Programming Language

C#, C++, Visual Basic .NET

Related Categories

C# Games, C# Software Development Software, C# 3D Rendering Software, C++ Games, C++ Software Development Software, C++ 3D Rendering Software, Visual Basic .NET Games, Visual Basic .NET Software Development Software, Visual Basic .NET 3D Rendering Software

Registered

2003-02-18