Tiled is a free and open source, easy to use, and flexible level editor. Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time. Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones. Tiled was originally written in Java. In 2008, work began to develop a faster, better looking, and easier-to-use version of Tiled based on the Qt framework. This decision was made as the Qt framework has a greater feature set than is offered by the standard Java libraries. Before you can compile Tiled, you must ensure the Qt (>= 5.6) development libraries have been installed as well as the Qbs build tool.

Features

  • Annotate the level with rectangles, ellipses or polygons
  • Place, resize and rotate tiles freely
  • Avoid repetition with object templates
  • Multi-layer tile editing
  • Easy and fast painting of terrain
  • Rule-based tile and object placement
  • Supports orthogonal, isometric and hexagonal maps
  • Edit infinite maps that grow as needed
  • Quickly switch between projects
  • Customizable keyboard shortcuts
  • Exports to Image, JSON, Lua, GameMaker (1.4 and 2.3), Defold, tBIN and many more
  • Add support for custom file formats
  • Supported by many game development frameworks

Project Samples

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License

BSD License, GNU General Public License version 3.0 (GPLv3)

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C++

Related Categories

C++ Games, C++ Software Development Software

Registered

2021-07-13