WFIRE is a low-level game engine which provides a portable library allowing for writing video games for multiple classic targets. Originally written for a game called the Crypts of Eldor, WFIRE aims to provide compatibility with a number of constrained environments, such as DOS and the Amiga. It also aims for "new-retro" computers such as the Commander X16 and the Neon816. Of course, modern operating environments such as Windows NT and GNU/Linux are also planned.

WFIRE is meant to reduce the effort of writing your own game engine by providing a common framework for functions such as rendering, sound output, and display management.

Features

  • Tile, Bitmap, and Mixed modes for platforms that support them.
  • Included toolchain for performing interop between different formats.

Project Activity

See All Activity >

License

GNU General Public License version 3.0 (GPLv3)

Follow Wheefun Ingeniously Retro Engine

Wheefun Ingeniously Retro Engine Web Site

Other Useful Business Software
Auth0 for AI Agents now in GA Icon
Auth0 for AI Agents now in GA

Ready to implement AI with confidence (without sacrificing security)?

Connect your AI agents to apps and data more securely, give users control over the actions AI agents can perform and the data they can access, and enable human confirmation for critical agent actions.
Start building today
Rate This Project
Login To Rate This Project

User Ratings

★★★★★
★★★★
★★★
★★
1
0
0
0
0
ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5

User Reviews

  • Awesome guy doing awesome projects!
Read more reviews >

Additional Project Details

Operating Systems

MS-DOS

Intended Audience

Developers

User Interface

Framebuffer, Other toolkit

Programming Language

C

Related Categories

C Libraries, C Game Engines

Registered

2020-02-29